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ScreamRide Review: Ride,Build,Destroy

Screamride logo ScreamRide Review: Ride,Build,Destroy

ScreamRide is a a game where you can launch people into buildings full of dynamite and watch them explode,or build a futuristic roller coaster filled with loops and jumps. What’s not to love?

Have you ever wanted to see what would happen if you launched a roller coaster into a giant building? If so, then ScreamRide is the game for you. The game play can be described best as, ride, destroy, build, and offers players a chance to visit the future and see what happens when you launch a car full of people into buildings loaded with dynamite.

The ride portion of the game has the player ride a variation of different pre built coasters to try and get a high score and quick time while completing challenges.  Controlling a cart on a roller coaster might sound extremely boring, but this is the future, where rollercoaster’s can go on two wheels, hit jumps for massive air, and each cart is equipped with rocket boosters just to entice you a bit more to go as fast as humanly possible. Once you get into the more challenging levels the tracks starts to become very complex and maintaining speed without derailing and flinging your riders face first into a building is not easy. The challenges can be quite difficult as well, creating a different reason to replay tracks over and over besides attempting to climb the leader boards.

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4LOG Podcast Episode 172: They are Skinning Battlefield!

4LOG Logo 1024x600 4LOG Podcast Episode 172: They are Skinning Battlefield!

Since there isn’ta lot of new games coming out, Chris decided to play some older games. He played and finished D4: Dark Dream Don’t Die, and he revisited Final Fantasy 3 on the DS. Of course Final Fantasy 13 gets a small discussion, since that title always finds a way to make an appearance.

Cory and Basher played Dying Light, and they talk about why they believe it’s a mediocre title.

Microsoft started outlining their plans for gamers with Windows 10, the 4LOG crew talks about the new things coming, and what other things need to happen.

Valve says they are going to talk and show Steam Machines at GDC 14, and debate about Steam Machines breaks out.

Halo: The Master Chief Collection was going to get a beta patch system, but Microsoft pulled the plug.

Star Wars Battlefront might of had a lot of information leaked, and the crew talks about how it sounds like EA is just going to make Battlefront a skin of Battlefield.



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Dying Light Review: Climb, Fetch, Repair, Repeat

Dying Light Logo 1024x665 Dying Light Review: Climb, Fetch, Repair, Repeat

Dying Light is indeed a lot of fun to play, but the world and mechanics built around the game play is average.

Dying Light is trying to be a game that Dead Island probably should have been from the start, and truthfully that is a good thing. Instead of a convoluted game with too many systems built atop other systems, there is a much more streamlined game. Mix in some parkour elements and fetch quests, and you have Dying Light.

There is a lot to like about Dying Light, and if you were a fan of Dead Island you are going to fall in love with Dying Light since it’s essentially a better version of that game with new things like a day and night cycle and parkour elements. The best thing going for this game is that is just fun to screw around in with friends. When you combine the parkour elements with a giant open world with zombies at every corner, you and 3 friends are going to have some fun experiencing everything the game has to offer.

The parkour elements are by far the biggest new addition to the game play, and it works pretty well in the open world Techland has created. The system allows the player to grab onto certain parts of the environment to climb their way up or onto many different surfaces. This gives the traversal a much needed boost in excitement and fun factor, and frankly without it the game would be absolutely terrible since a majority of the side quests boil down to being fetch quests that would have you running through zombie infested streets over and over.

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For the Love of Gaming Podcast Episode 171: The Time Wizard!

4LOG Logo 1024x600 For the Love of Gaming Podcast Episode 171: The Time Wizard!This months podcast features more beta’s that actual releases.  Cory played the Halo 5: Guardians beta on the Xbox One.

He talks about how hes not disappointed but also not blown away.

Cory and Basher played the Evolve beta, and a debate breaks out about wither or not the core of that game is worth dropping 60 bucks on.

DmC: Devil May cry, and Devil May Cry 4 are getting a new version on Xbox One and PS4. As usual, DmC gets talked about in a negative way.

PlayStation Now subscription prices were revealed, and the 4LOG crew discusses if it’s too high or just right.

Xbox One went back to $399 in the USA, but now Microsoft has dropped the price back $349.

The 4LOG crew talks about what Microsoft could be planning for their Windows 10 event on January 21st. Cross buy?

Nintendo unveiled the New 3DS for USA, Basher was going to get one until he found out there was no power adapter.



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For the Love of Gaming Podcast Episode 170: Top Ten Games of 2014

4LOG Logo 1024x600 For the Love of Gaming Podcast Episode 170: Top Ten Games of 2014

2014 is about to wrap up, and that means it’s time for the For the Love of Gaming Podcast’s annual Top Ten Games. Each member of the 4LOG crew has created their list for the favorite games of 2014. (except Basher since he fails at life.)

Please remember these games are not the 10 best games that came out in 2014 according to reviews. This list is compiled of each members favorite games.

After they get through the good things for the year, each member talks about the 3 worst things that happened to gaming 2014. Such as Assassins Creed Unity and HD Ports and Remakes.

Finally the crew talks about their most anticipated game that will hit store shelves in 2015.



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Halo 5: Guardians Beta, First Day Impressions

Halo guaardians beta 1024x360 Halo 5: Guardians Beta, First Day Impressions

I managed to get my hands on the Halo 5: Guardians Beta through an invite from 343. I have been playing Halo: The Master Chief Collection for the past week or so, and I wanted to go into this beta with a firm grasp on the previous games to see exactly where the changes have been made. My impressions after the first hour are that Halo 5 is one big mixture of different halo games. Bring in a lot of Halo 4, combine it with a little dash of Halo 2 map design, and then add a few new things like Aim down Sights, and you have Halo 5 in a nut shell.

The movement feels very familiar to Halo 4. The speed and overall feel seems to build off of what that game tried to do, which was speed up the Halo game play and bring it into the modern era of shooters. The issue a lot of people had with Halo 4 was that it was almost too modern, and it started to feel more like another shooter than a Halo title.

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