Hyrule Warriors successfully brings Zelda into a new genre that feels like a quality Nintendo Product. When Hyrule Warriors was announced, I made the bone headed decision to write it off entirely. Co...Read more
Hyrule Warriors successfully brings Zelda into a new genre that feels like a quality Nintendo Product.
When Hyrule Warriors was announced, I made the bone headed decision to write it off entirely. Combing Zelda with Dynasty Warriors was something that just didn’t register in my brain, and when Nintendo said they were going to branch out more with their core franchises, that trailer wasn’t what I had in mind. Then Hyrule Warriors started making some noise, and the trailers leading up to the release started to make the game actually look like more than just a skin over Dynasty Warriors. Now, after playing it for about 25 hours, I can safely say Hyrule Warriors isn’t just a cheap knock off in any way.
Hyrule Warriors does indeed look and play like Dynasty Warriors on the surface, but there is a remarkable amount of work that went into it that makes it feel like its own distinctive experience. There are 3 main modes player will tackle, and most should and probably will start with the Legend mode. This is essentially the campaign, and takes players through a story crafted for Hyrule Warriors. The story centers around a few new characters mainly being Cia and Lana, both of which have their own reasons for trying to defeat the other with Cia having some master plan to take over Hyrule.
Destiny is not a bad game, but it needs a lot of work to fix the issues it shipped with.
With so many games releasing in the next few weeks, I have decided to essentially give up on Destiny for awhile. I gave Destiny a fair shot, but there is just so much wrong that it’s driving me insane. I honestly started to make a turn around and start to enjoy Destiny after about 8 hours. I did the mission where you obtain a sword and just start wrecking enemies, and I thought I had finally started to understand Destiny. Then I kept playing and found out that the whole sword sequence was the only real different and unique experience of Destiny.
The thing is, I don’t dislike Destiny at all, but I’m just so disappointed in so many aspects of the final game. The game play and the actually shooting is very polished and solid mechanically, but other than that aspect I am struggling to find anything else that’s good. From the bad loot mechanics, lackluster story, and repetitive mission types, I am puzzled how Destiny was shipped in its’ current state.
Defense Grid 2 is simply of the best games in the Tower Defense genre.
The original Defense Grid was a title that proved developer Hidden Path Entertainment understands how to make not only a fun but challenging tower defense game that players of all skills levels can pick up and play. The first title had its’ fair share of issues, but it was more than a solid game. Defense Grid 2 looks to correct some of those issues with all new graphics and game play options, and let players once again defend to their heats content.
The first Defense Grid was an indie title on the PC and Xbox 360, and a lot of people might have discovered it with the Games with Gold promotion that gave the game for free to any Xbox Live Gold Subscriber. I had heard of tower defense games before, but never could find one that called out to me. It was always a matter of finding a good balance of difficulty and challenge that just wasn’t ever met by any game that I had tried, but then I played Defense Grid and got hooked for hours on end. Defense Grid just seemed to have the right amount of challenge, but also gave players literally dozens of different ways to play each map to even further customize the game to their play style. While the first game did a lot right, it definitely had a few areas that needed to be fine tuned.
This episode of For the Love of Gaming Podcast features that little game from Bungie that finally hit store shelves, Destiny. The 4LOG crew dicusses everything that they like and disliked from Bungie’s new IP.
Like everyone else in the gaming world, I picked up Bungie’s newest title that promises a vast galaxy of worlds to explore, Destiny.
Let me start by saying, I was not into the Destiny hype. Ever since the reveal where Bungie was promising way more than I thought possible, I was skeptical. Every time Destiny was shown off to the public, I just wasn’t feeling it. It looked like Halo crossed with Borderlands, which wasn’t a bad thing. I just didn’t want another shooter in the mix that wasn’t really doing “new” things.
When the beta hit back in July, I snagged myself a key, and played the beta for about 6 hours, and walked away with the same feelings I did with Destiny before the Beta, it will be good, but I just didn’t care. I decided to give Destiny a go, and picked up my copy for the Xbox One this morning, and have dropped about 8 hours into it. Here is my experience so far.
The Playstation Vita is a great companion device to the Playstation 4, but the price of the machine and memory cards are far too high for a companion device.
Recently the 4LOG crew sat down to do our monthly cast, and Basher talked about how he dusted off his Vita to play some God of War Collection that he purchased in a flash sale. Which started a discussion about the Vita itself, which lead me to do some heavy thinking on why I don’t have a Vita. The conclusion that I came to was that I actually do want a Playstation Vita, but I don’t want to deal with one area that is a giant headache, memory cards.
The Vita is one nice piece of hardware. It has some real power under the hood, and both the OLED and LCD version of the Vita look really nice when you get up close an personal. The new slim version of the Vita also hit stores not too long ago, increasing the battery life slightly, makes it thinner and lighter, and has 1 GB of internal storage. All of those new things are great, and not so great in some cases with downgrading from OLED to LCD, but the big thing that needed and needs to be changed still is present, the proprietary memory card compatibility. In case you don’t know, the Playstation Vita uses a proprietary memory card that is exclusive to the Vita. The proprietary part of the card isn’t the issue, it’s the price of these cards that’s absolutely insane.