This months podcast features more beta’s that actual releases. Cory played the Halo 5: Guardians beta on the Xbox One. He talks about how hes not disappointed but also not blown away. Cory and ...Read more
This months podcast features more beta’s that actual releases. Cory played the Halo 5: Guardians beta on the Xbox One.
He talks about how hes not disappointed but also not blown away.
Cory and Basher played the Evolve beta, and a debate breaks out about wither or not the core of that game is worth dropping 60 bucks on.
DmC: Devil May cry, and Devil May Cry 4 are getting a new version on Xbox One and PS4. As usual, DmC gets talked about in a negative way.
PlayStation Now subscription prices were revealed, and the 4LOG crew discusses if it’s too high or just right.
Xbox One went back to $399 in the USA, but now Microsoft has dropped the price back $349.
The 4LOG crew talks about what Microsoft could be planning for their Windows 10 event on January 21st. Cross buy?
Nintendo unveiled the New 3DS for USA, Basher was going to get one until he found out there was no power adapter.
2014 is about to wrap up, and that means it’s time for the For the Love of Gaming Podcast’s annual Top Ten Games. Each member of the 4LOG crew has created their list for the favorite games of 2014. (except Basher since he fails at life.)
Please remember these games are not the 10 best games that came out in 2014 according to reviews. This list is compiled of each members favorite games.
After they get through the good things for the year, each member talks about the 3 worst things that happened to gaming 2014. Such as Assassins Creed Unity and HD Ports and Remakes.
Finally the crew talks about their most anticipated game that will hit store shelves in 2015.
I managed to get my hands on the Halo 5: Guardians Beta through an invite from 343. I have been playing Halo: The Master Chief Collection for the past week or so, and I wanted to go into this beta with a firm grasp on the previous games to see exactly where the changes have been made. My impressions after the first hour are that Halo 5 is one big mixture of different halo games. Bring in a lot of Halo 4, combine it with a little dash of Halo 2 map design, and then add a few new things like Aim down Sights, and you have Halo 5 in a nut shell.
The movement feels very familiar to Halo 4. The speed and overall feel seems to build off of what that game tried to do, which was speed up the Halo game play and bring it into the modern era of shooters. The issue a lot of people had with Halo 4 was that it was almost too modern, and it started to feel more like another shooter than a Halo title.
Sonic Boom: Rise of Lyric is a jumbled mess of bad writing and technical issues that hold back a decent platformer for the Wii U.
Last year, Sonic got his first new style of adventure on the Wii U in the form of Sonic: Lost World. The new direction seemed to create a divide among the fans of the series. Some liked the new spin on the style of game play, while others simply didn’t want a Sonic title unless it involved him running full speed ahead. This year, Sonic fans are getting yet another new take on Sonic in the form of a spin off game based on the Television series Sonic Boom. This spin off looks to create a new version of Sonic and his friends, and reintroduce him to a younger audience with simple game play and basic puzzle solving to make a game that is easy to pick up and play. The problem is Sonic Boom is a mess is almost every aspect a game can be.
Sonic Boom has issues from the moment you start the game. Before you even have really any idea what you are getting yourself into, players are thrown into a speed based section that is filled with a number of technical issues. The frame rate is all over the place, the characters are popping in and out of frame, and the controls feel sluggish and unresponsive. Sadly, this is pretty close to a full representation of what to expect from the rest of the game.
(UPDATED 2:45 AM 11/27)
It has come to our attention through a user from n4g.com, that a cached version of this page was released by mistake that was not completed in the proper manner that gave credit to the original source, and had a spelling error for the word collection. The cached version of the piece did not have any credit URL which linked back to the original blog post from Halo Waypoint. This has been corrected and now clearly states that this information came from the Halo Waypoint blog.
The newest Halo: The Master Chief Collection patch has hit, and it aims to fix a lot of the issues that have plagued the game since it launched a few weeks ago. Weighing in at just over 500 megs, this patch plans to improve the matchmaking, UI, and other things that have been not performing well. Here is the full list of details from Halo Waypoint.
- Made improvements to the way the matchmaking system handles player matching
- Made improvements to the team selection process to improve team balancing
- Made an update to the party system to improve searching with parties (2+ players)
- Made further improvements to how matchmaking progress is communicated to the player
- Made an update to ensure that players do not enter a non-joinable state after searching for a match
- Made an update to ensure that the “Game Session” UI does not persist after leaving a matchmaking lobby
- Resolved a variety of incorrectly displayed matchmaking prompts
- Improved matchmaking roster presentation during team creation phase to remove roster flickering
- Corrected a “connecting to host” message that incorrectly displayed during the matchmaking searching phase
- Made an update to ensure that FFA players do not appear as if they are on the red team in the pre-game lobby
Party, Lobby, and Custom Games
- Made an update to ensure that custom game settings persist between matches
- Made an update to ensure that player’s player emblems load correctly when returning to lobby
- Made an update to improve nameplate and emblem display
- Improved the display of emblems in the “Games Session Details” screen
- Made improvements to parties to ensure that parties are merged when the host joins another player and “brings party”
- Made an update to improve party stability after completing a matchmaking game
- Made an update to ensure that players are joinable after playing a matchmaking game
- Made a variety of updates to improve UI stability
- Resolved stability issues that occurred while viewing medals in “Player Details”
- Made an update to prevent stability issues caused by controller disconnects
- Made an update to improve post-game-carnage-report stability
- Made an update to address in-game stability for Halo 2
- Improved matchmaking stability while searching with parties (2+ players)
- Addressed a crash that could occur after searching in the Halo 2: Anniversary Rumble playlist
- Resolved a variety of miscellaneous stability issues to improve overall performance
- Made an update to ensure that the “Zealot” achievement is unlockable
As mentioned earlier this week, we have additional updates on the way in an effort to further improve your experience with Halo: The Master Chief Collection. We thank you for your continued feedback, patience, and support.
This month’s episode of For the Love of Gaming Podcast is filled with a lot of games. Basher and Cory talk about Far Cry 4, Halo: The Master Chief Collection, Sonic Boom: Rise of Lyric, Assassins Creed Unity, Civilization: Beyond Earth, Call of Duty: Advanced Warfare, and Sunset Overdrive.
A lot of games were released this year that had a ton of launch issues. Assassins Creed: Unity, Driveclub, and Halo: The Master Chief Collection all had launch issues, and the 4LOG crew gives their opinion on why this is happening., and what can be done to try and fix it.
Tony Hawk is getting a new game in some form for the Xbox One and PS4 in 2015. The 4LOG crew asks themselves what they would like to see in a new Tony Hawk title in the next generation.
Finally, The Game Awards have been announced, and will be taking place December 5th. The 4LOG crew talks about the nominees for Game of the Year, and discuses what games should or shouldn’t be in the running.