This episode features some of the biggest titles of 2014. Super Smash Bros on 3DS finally released, and everything is great except the online play. Alien Isolation and Evil Within both look to bring ...Read more
This episode features some of the biggest titles of 2014.
Super Smash Bros on 3DS finally released, and everything is great except the online play.
Alien Isolation and Evil Within both look to bring some new things to survival horror. Alien does a lot right, Evil Within does a lot wrong.
Cory played way too much of Forza Horizon 2, and talks about all of the great aspects that are old and new to the series.
Killer Instinct Season 2 has started on Xbox One, and Cory has spent a lot of time with the new balancing and characters added.
The whole 4LOG crew played Middle Earth: Shadow of Mordor, and while they enjoyed it, they aren’t nearly as positive as most players.
Forza Horizon 2 offers stunning visuals and addictive game play that will keep even the most hardcore racing fan busy for days.
When Forza Horizon hit the market about 2 years ago, a lot of people didn’t see the point. Forza has always been about the passion for cars, and the people who play it that want to own the largest virtual garage of the hottest cars and tweak them till their hearts content. Then people actually played it and they realized, myself included, is that Forza Horizon isn’t focused on the love of the car, but the love for driving the car. Forza Horizon 2 is exactly what the fans wanted, more Horizon. Now with over 700 events, packed with over 200 cars and for the first time ever weather and day to night cycles, Forza Horizon 2 is more than enough for the fans of the series.
How can a game be good but also disappointing? Sometimes a game can be so good mechanically or story wise that you forget some of the missteps it took along the way, but sometimes those issues are just too much for some gamers to forgive. This is just a few games that sparked some controversy over the years, and to this day, some people cant decide if they like them or not.
L.A. Noire had some really awesome concepts. The game play consisted of having to interrogate people with clues you found at different crime scenes and reading their facial expressions. The tech behind the facial recognition was scary realistic, and the detective style game play was extremely entertaining. The problem with LA Noire was the story, and the dumb twists it took along the way. About half way through the game, a twist is introduced out of nowhere that made many gamers scratch their heads in disbelief. It felt as if there was a chunk of story that was simply missing or was cut for whatever reason. The conclusion of the story made little sense and the overall message ended up being lost due to the fact the main character didn’t even follow his own principles.
Hyrule Warriors successfully brings Zelda into a new genre that feels like a quality Nintendo Product.
When Hyrule Warriors was announced, I made the bone headed decision to write it off entirely. Combing Zelda with Dynasty Warriors was something that just didn’t register in my brain, and when Nintendo said they were going to branch out more with their core franchises, that trailer wasn’t what I had in mind. Then Hyrule Warriors started making some noise, and the trailers leading up to the release started to make the game actually look like more than just a skin over Dynasty Warriors. Now, after playing it for about 25 hours, I can safely say Hyrule Warriors isn’t just a cheap knock off in any way.
Hyrule Warriors does indeed look and play like Dynasty Warriors on the surface, but there is a remarkable amount of work that went into it that makes it feel like its own distinctive experience. There are 3 main modes player will tackle, and most should and probably will start with the Legend mode. This is essentially the campaign, and takes players through a story crafted for Hyrule Warriors. The story centers around a few new characters mainly being Cia and Lana, both of which have their own reasons for trying to defeat the other with Cia having some master plan to take over Hyrule.
Destiny is not a bad game, but it needs a lot of work to fix the issues it shipped with.
With so many games releasing in the next few weeks, I have decided to essentially give up on Destiny for awhile. I gave Destiny a fair shot, but there is just so much wrong that it’s driving me insane. I honestly started to make a turn around and start to enjoy Destiny after about 8 hours. I did the mission where you obtain a sword and just start wrecking enemies, and I thought I had finally started to understand Destiny. Then I kept playing and found out that the whole sword sequence was the only real different and unique experience of Destiny.
The thing is, I don’t dislike Destiny at all, but I’m just so disappointed in so many aspects of the final game. The game play and the actually shooting is very polished and solid mechanically, but other than that aspect I am struggling to find anything else that’s good. From the bad loot mechanics, lackluster story, and repetitive mission types, I am puzzled how Destiny was shipped in its’ current state.
Defense Grid 2 is simply of the best games in the Tower Defense genre.
The original Defense Grid was a title that proved developer Hidden Path Entertainment understands how to make not only a fun but challenging tower defense game that players of all skills levels can pick up and play. The first title had its’ fair share of issues, but it was more than a solid game. Defense Grid 2 looks to correct some of those issues with all new graphics and game play options, and let players once again defend to their heats content.
The first Defense Grid was an indie title on the PC and Xbox 360, and a lot of people might have discovered it with the Games with Gold promotion that gave the game for free to any Xbox Live Gold Subscriber. I had heard of tower defense games before, but never could find one that called out to me. It was always a matter of finding a good balance of difficulty and challenge that just wasn’t ever met by any game that I had tried, but then I played Defense Grid and got hooked for hours on end. Defense Grid just seemed to have the right amount of challenge, but also gave players literally dozens of different ways to play each map to even further customize the game to their play style. While the first game did a lot right, it definitely had a few areas that needed to be fine tuned.