Contrast has some unique ideas, but the the bugs and confusing story keep it from being memorable.
Contrast is a very weird game. There is no getting around it. Contrast is a unique experiment that sadly doesn’t feel finished. In the end it feels like a different style of game that needed more time in development to realize its’ true potential.
Contrast on the surface is a puzzle game, but also has a story that is trying to tell the story of a young girls family issues. The player takes control of Dawn, a mysterious woman who has the ability to jump in and out of walls and use shadows to ascend. Dawn follows around a small girl named Didi, whose parents are having issues and Didi is caught in the middle. For some reason Didi is the only person who can see Dawn.
The story of Contrast is a weird one. It deals with elements that you would not think would be subject matter for a video game. The main story arc revolves around Didi sneaking out of her bedroom to see her Mother sing at the local night club, while also trying to help her Father get his new Circus off the ground. The story takes some twists and turns over the 2-3 hour adventure, and honestly it just starts getting really weird. The twists that occur feel as if the writer is doing their best to portray a sense of importance of family, but at the same time adds in extremely bizarre moments that deal with topics such as suicide. It jumps from idea to idea, and struggles to find a central idea to keep the story engaging.
The Bridge is a fantastic Indie Puzzle game that has a visual presentation that is truly breath taking.
The Bridge is a critically acclaimed indie game that has won numerous awards for its’ art style and world spinning puzzle solving. So after hearing all of the hype I had to see what all the talk as about.
The first thing you will notice is the art style. The Bridge is easily one of the most impressive games I have seen in awhile. Every single asset is hand drawn and looks like a black-and-white lithograph. It is something that screen shots just do not capture. Seeing it in action is just simply beautiful , and then mix in the musical set piece and you have one of the best presentations in recent memory.
So even though the game looks amazing, the real question is how are the puzzles? The puzzle design is what you would expect from a puzzle game. Get from one end of the room to the door located somewhere else on the map. The catch is the player has the ability to spin and twist the world a full 360 degrees with the triggers and bumpers on the controller. So instantly you have the recipe to make some truly mind bending puzzles.
While the PS4 is upon us, sadly non of the 4LOG crew picked one up. Instead, they are joined by Paranerds Podcast host Kevin to talk about The Bridge, Silent Hill, Fatal Frame, Call of Duty Ghosts, and Kingdom Hearts.
Recently I got my hands on a cool little Indie title from developer Tim Stoddard titled Secret of Escape. The demo I played was just a handful of levels, but it was more than enough to understand the vibe that this game is going for. Each level in Secret of Escape has a 15 second time limit to get form the start to the end of the room. Obviously, at first the levels are quite tame and there are not many things to stop you, but after a few levels in you will encounter new obstacles like spiked walls and explosive floor panels to stop you.
Call of Duty: Ghosts feels like a game that tried a lot of new things, but it also feels like it was rushed out the door.
It’s November, so that means it is Call of Duty time. This year Infinity Ward, accompanied by Raven for the Multiplayer, steps up to the plate to try and make the best Call of Duty to date. The catch is, the Modern Warfare series is over. For the first time in what seems like an eternity, we have a new brand known as Ghosts.
The campaign of Call of Duty: Ghosts has become an afterthought for many gamers, but there are a few people out there that still pick up this yearly franchise to experience the campaign. In fact, I was pretty excited to play Ghosts for the campaign alone. I always know that with Call of Duty I am going to at least get an entertaining campaign, but with Ghosts I felt as if there was going to be something much more polished this time around. Luckily, I was mostly correct in my assumption.
Call of Duty: Ghosts is a more streamlined experience. Last year, we got a weird time traveling storyline that was hard to follow and suffered from awful pacing. Ghosts doesn’t deal with anything out of the ordinary for the most part, and isn’t filled with weird character changes and confusing plot twists in an effort to catch the player off guard.
A majority of the campaign puts the players in control of Logan, a newly recruited Ghost along with his brother Hess. Shortly into the first few missions you learn how their father Elias is a Ghost, and he unveils that their enemy is a former Ghost that has turned their back on the squad. This man is known as Rorke, and he has vowed to kill every remaining Ghost, along with destroying the world, because he is the villain after all.
Its November, so that means it is time to talk about Call of Duty Ghosts. Sego also picked up Battlefield 4 on the 360. Garrett talks about his Extra Life Mega Man Marathon. Cory tells about his journey through Pokemon Y, and his quest for the most powerful Raichu ever.
Sonic Lost World is an experiment. At least, that’s the impression I got while playing it. Sonic has been the victim of mediocre games for a long time. With the exception of Sonic Generations, which we should get a sequel to but Sega just refuses, I can’t remember the last time I picked up a Sonic game, and walked away completely satisfied.
Sonic Lost World is not your traditional Sonic game, and that could very well be a huge turn off right away. Sonic obviously has always been about speed and platforming, but that is taken to a different level in Sonic Lost World. Immediately if you have played Super Mario Galaxy, you might cry out copy cat at the end of the first level. In many ways, Lost World is a hybrid of Sonic and Mario elements more than ever before, but there are enough mechanics that make the experience not feel like a blatant rip off.
We are so close to next gen we can feel it in our toes. Until then, join us for an Episode of For the Love of Gaming Podcast.