Recently I got my hands on a cool little Indie title from developer Tim Stoddard titled Secret of Escape. The demo I played was just a handful of levels, but it was more than enough to understand the vibe that this game is going for. Each level in Secret of Escape has a 15 second time limit to get form the start to the end of the room. Obviously, at first the levels are quite tame and there are not many things to stop you, but after a few levels in you will encounter new obstacles like spiked walls and explosive floor panels to stop you.
With the first look at Saints Row 4 Deep Silver Showcases the Insane New Addition to Saints Row
The former THQ property Saints Row is beginning its triumphant return which will culminate with the release of Saints Row IV on August 23rd, 2013. Today the current publisher of this series released the first trailer for Saints Row IV in which we learned four key facts, the first of which was oddly familiar.
The first key piece of information that can be pulled from the trailer is the enemies your Saint will take down. Although we do not yet know the enemies that will arise from the main questline, we do know some of the more colorful enemies that were featured in Saints Row The Third’s Professor Genki’s Super Ethical Reality Climax mini-game, most notably Hotdog and Energy Drinks mascots.
Legendary Developer Inafune Rescues Vita with Soul Sacrifice
Although much has been made of the lack of western support for the PlayStation Vita, history tells us the key to a handheld’s success is high level Japanese support. To this point Kanji Inafune, of Mega Man fame, will be gracing the Sony handheld this April with his action adventure title Soul Sacrifice. In order to understand the significance of this particular game to the platform, you must first understand why the PSP was successful. The success of the PSP was completely reliant upon strong first and third titles from Japanese developers, most notably Monster Hunter Freedom a game that was released in the second year of the PSP’s life cycle and pushed the handheld from being a fledgling joke of the industry to moving over twenty five millions hardware units in two years. Beyond the similarity in hardware success, or the lack thereof and timing within the hardware cycle the play style of Monster Hunter and Soul Sacrifice look highly similar and afterall there can be similarities all day, but if the gameplay quality isn’t great it won’t mean a thing.
Tom Jones Discusses Vita Exclusive Killzone Mercenary
The folks over at the PlayStation Blog have often been privy to information before anyone, else for obvious reasons and today the delivered new information about the highly anticipated Vita title Killzone Mercenary. In an interview with Creative Director Tom Jones PlayStation Blog was able illicit some very intriguing information about the game and theory behind it. Jones was quoted as calling the game as the “best looking game on Vita” while having the ability to “stand on its own two feet”. For Vita owners who have been searching for a good shooter the idea that it will have its own unique story treatment would seem to dissuade fears of a Call of Duty Declassified or Resistance Burning Skies style failure.
In 2013 the PlayStation Vita Will Receive Its First High Level Shooter With Exclusive Killzone Mercenary
At this point in gaming a system will most likely be unsuccessful if it is not graced by a high level first person shooter, which was a promise when Sony unveiled their dual stick handheld with high visual fidelity. At the end of its first year the PlayStation Vita is still waiting on its marquee first person shooter, a void that will be filled in 2013 by Killzone Mercenary from Guerilla Games. Those who have paid attention to the prior attempts at a Vita first person shooter are well aware of Nihilistic Software’s two entries with Resistance Burning Skies and Call of Duty Black Ops Declassified. It is undoubtedly good news for current and prospective Vita owners that Killzone Mercenary is not a Nihilistic Software title, but a product of the sister studio of those who created and grew the Killzone series.
New Platformer, Tearaway, Jumps on to the PlayStation Vita in 2013
Until this point the PlayStation Vita has been a platform in need of a defining and system selling title, a need that the beloved geniuses at Media Molecule are attempting to fill with their new IP Tearaway. From the studio that that brought Sackboy and the rest of LittleBigPlanet to the PlayStation Network comes a unique and endearing world tailored fitted to the PlayStation Vita. In this new 3D platformer/adventure title players will interact with a truly cute and innovative paper mache world as either Iota if they choose to play as male or Atoi if they select the female character.
The demo for Dead Space 3 shows off new elements that fans will either love or hate.
If there is one franchise that reminded me the horror genre isn’t dead, it was Dead Space. Back in 2008 when the original Dead Space hit stores, I was hooked. It seemed to be the perfect blend between action and horror genre. Then when Dead Space 2 hit in early 2011, the franchise become one of my favorite of this generation. Now Dead Space 3 is just around the corner, but EA has been giving out some early demo keys to fans on facebook and other social media outlets. I was lucky enough to sang one of the early codes, and finally get a glimpse at Dead Space 3.