Contrast has some unique ideas, but the the bugs and confusing story keep it from being memorable.
Contrast is a very weird game. There is no getting around it. Contrast is a unique experiment that sadly doesn’t feel finished. In the end it feels like a different style of game that needed more time in development to realize its’ true potential.
Contrast on the surface is a puzzle game, but also has a story that is trying to tell the story of a young girls family issues. The player takes control of Dawn, a mysterious woman who has the ability to jump in and out of walls and use shadows to ascend. Dawn follows around a small girl named Didi, whose parents are having issues and Didi is caught in the middle. For some reason Didi is the only person who can see Dawn.
The story of Contrast is a weird one. It deals with elements that you would not think would be subject matter for a video game. The main story arc revolves around Didi sneaking out of her bedroom to see her Mother sing at the local night club, while also trying to help her Father get his new Circus off the ground. The story takes some twists and turns over the 2-3 hour adventure, and honestly it just starts getting really weird. The twists that occur feel as if the writer is doing their best to portray a sense of importance of family, but at the same time adds in extremely bizarre moments that deal with topics such as suicide. It jumps from idea to idea, and struggles to find a central idea to keep the story engaging.
The Bridge is a fantastic Indie Puzzle game that has a visual presentation that is truly breath taking.
The Bridge is a critically acclaimed indie game that has won numerous awards for its’ art style and world spinning puzzle solving. So after hearing all of the hype I had to see what all the talk as about.
The first thing you will notice is the art style. The Bridge is easily one of the most impressive games I have seen in awhile. Every single asset is hand drawn and looks like a black-and-white lithograph. It is something that screen shots just do not capture. Seeing it in action is just simply beautiful , and then mix in the musical set piece and you have one of the best presentations in recent memory.
So even though the game looks amazing, the real question is how are the puzzles? The puzzle design is what you would expect from a puzzle game. Get from one end of the room to the door located somewhere else on the map. The catch is the player has the ability to spin and twist the world a full 360 degrees with the triggers and bumpers on the controller. So instantly you have the recipe to make some truly mind bending puzzles.
Call of Duty: Ghosts feels like a game that tried a lot of new things, but it also feels like it was rushed out the door.
It’s November, so that means it is Call of Duty time. This year Infinity Ward, accompanied by Raven for the Multiplayer, steps up to the plate to try and make the best Call of Duty to date. The catch is, the Modern Warfare series is over. For the first time in what seems like an eternity, we have a new brand known as Ghosts.
The campaign of Call of Duty: Ghosts has become an afterthought for many gamers, but there are a few people out there that still pick up this yearly franchise to experience the campaign. In fact, I was pretty excited to play Ghosts for the campaign alone. I always know that with Call of Duty I am going to at least get an entertaining campaign, but with Ghosts I felt as if there was going to be something much more polished this time around. Luckily, I was mostly correct in my assumption.
Call of Duty: Ghosts is a more streamlined experience. Last year, we got a weird time traveling storyline that was hard to follow and suffered from awful pacing. Ghosts doesn’t deal with anything out of the ordinary for the most part, and isn’t filled with weird character changes and confusing plot twists in an effort to catch the player off guard.
A majority of the campaign puts the players in control of Logan, a newly recruited Ghost along with his brother Hess. Shortly into the first few missions you learn how their father Elias is a Ghost, and he unveils that their enemy is a former Ghost that has turned their back on the squad. This man is known as Rorke, and he has vowed to kill every remaining Ghost, along with destroying the world, because he is the villain after all.
WWE 2K14 falls victim to the yearly release blues.
Another year, another WWE game. The WWE franchise has been a part of the yearly release cycle for over a decade now, and for the past few years it has shown due to the lack of innovation. A few years ago the in ring mechanics got a complete overhaul in attempt to make the game feel fresh, but the visuals and AI failed to evolve making each yearly iteration feel very flat. WWE 2K14 looks to try and break this trend by adding a new mode that takes players through the history of WrestleMania, and try to finally patch some of the annoying things like bad AI.
As usual, there are not a lot of changes to the core of the WWE franchise. I am not going to go deep into the combat system or Create A Wrestler mode, simply because there is not a single major change that I can see, but there is one new mode that is supposed to persuade gamers to pick up the latest iteration. WWE 14′s new thing is 30 Years of Wrestlemania. This mode takes gamers through some of the most memorable matches in WreslteMania history, and lets the player relive some of the most memorable moments from each classic confrontation.
WrestleMania is “The Grandaddy of em All,” and if you are a wrestling fan you know that its the one show of the year where WWE Superstars can have their careers immortalized. There have been moments at WrestleMania that will never be forgotten by fan of WWE, and the idea of being able to watch and play these moments sounds really enticing. Immediately, you will probably be sucked into the nostalgia if you are a wrestling fan. Seeing some of the classic moments like Andre the Giant vs Hulk Hogan at WrestleMania III, is truly an awesome moment to relive. The sizzle reel that runs before the match really gets the blood pumping, and is honestly just really neat to watch and see. Reliving some of the more touching moments like Shawn Michaels VS Rick Flair, in which Rick Flair was to retire if he lost, can be really emotional.
Remember Me offers a unique combat system in a very beautiful world, but the sub par storytelling hurts the entire vision.
Have you ever wondered what a world be like where people wear their memories on the back of their head? Probably not, but that is a world you will explore in Remember Me. One filled with an amazingly well designed world and combat system, but is wrapped in an out of order story filled with senseless plot twists that make you feeling like you have short term memory loss, and somehow missed important plot points during a cut scene.
Remember Me is the story of Nilin, a prisoner of Bastille Fortress who has had her memory wiped. Luckily, she has guidance from Edge, who somehow knows everything about her and gives her direction to take down the evil corporation known as Memorize, so that other people don’t fall victim to their memory wiping ways. As you might have guessed, Remember Me is the story of how Nilin reclaims her memory and the discovery of the secrets within her memory.
Omerta: City of Gangsters gets the presentation spot on, but falls short in every other area.
Omerta: City of Gangsters has you attempting to achieve one goal: become the biggest crime lord in America. It’s an idea for a game that would seem to be easy to execute. By making tons of dirty money and shooting your way to the top, it should be quite a ride getting to the top, but sadly that is not the case with Omerta.
The game play is split into two parts. A majority of the game play is an isometric strategy title. Players will recruit different gangsters to join your squad, and send them to different buildings to complete tasks and take over the city one building at a time. The second part plays out like a turn based strategy title. Each mobster has their own unique set of skills, such as being able to shoot two guns at once or being able to heal their wounds for a single turn.
The Cave is like “Are You Afraid of the Dark” with better narration and more violence!
The Cave is a new platform, puzzle, adventure title developed by Double Fine studios and published by Sega; following some of their previous wacky titles, such as Stacking, Psychonauts, and Costume Quest. The Cave follows the obscure misadventures of seven wrongdoers who must face the skeletons in their closets whilst spelunking in a seemingly bottomless cave. However, this cave is no ordinary cave. This cave is self-aware, well educated, and has one of those deep sensual radio voices (Think Vincent Price meets Bastion’s narrator) which he uses to narrate your adventures as you delve deeper and deeper into his madcap depths.
You begin your adventure on the surface where you are given a choice of what three characters you will be taking on your expedition. You have seven choices of characters: the Monk, Adventurer, Hillbilly, Scientist, the Twins, Knight, and finally, the Time-Traveler. Each character has his or her own back-story which focuses on the evil in their hearts and their past; it is this evil that the Cave is feeding upon. The Cave uses the object of an individual’s deepest, darkest desires to attract them into its depths, but first, that individual must relive their darkest moments.
The Skyfall pack for 007 Legends is just as horrific as the rest of 007 Legends.
Not too long ago 007 Legends was released. Needless to say, it is probably one of the worst games of this generation. Check out our 007 Legends review here to see why.
Now that Skyfall has been released in theaters, I patiently waited to see if the Skyfall DLC would somehow redeem 007 Legends. Skyfall is a fantastic movie, and part of me hoped that a lot of the development went into the Skyfall missions. Sadly, this DLC pack is just a horrendous as the rest of 007 Legends.
If you have not seen Skyfall yet, I warn readers that there will be some spoilers in this review.