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BioShock Infinite

For the Love of Gaming Podcast Episode 138: 007: Skyrim

4LOG Logo For the Love of Gaming Podcast Episode 138: 007: Skyrim

Welcome to another episode of For the Love of Gaming Podcast.

 The whole 4LOG crew played some more Bioshock Infinite.
Cory and Chris played Gears of War Judgement, and talked about the upcoming DLC.
Sego played Injustice.
Ten Minute Topic: What we want form Next Gen.
The Evil Within Revealed by Bethesda.
The Legend of Zelda: A Link to the Past 2 coming this year to 3DS.
Deadpool the game coming this June.
Pikmin 3 finally coming out in August 2013.
Criterion is not making a new racer. Working on something new.
Eden games closing.

For the Love of Gaming Podcast Episode 137: Gotta Get Some Salt Bro

4LOG Logo For the Love of Gaming Podcast Episode 137: Gotta Get Some Salt Bro

The whole For the Love of Gaming Podcast crew played Bioshock Infinite, and for once, everyone seemed to like it.

 Chris and Cory spent some more time with Gears of War: Judgement.
Ten Minute Topic: Would an always online Xbox be a bad thing?
Crytek might be looking into picking up the Darksiders IP.
Ravens Cry coming this October to PC and Xbox 360.
Batman Arkham Origins rumored to be a launch title for next gen consoles.
Doom 4 might be having some development issues.
Square Enix CEO steps down after over a decade.
Lucas Arts closed by Disney. Takes Star Wars 1313 with it.
Killer Instinct name back in the hands of Microsoft.

BioShock Infinite Has Gone Gold

bioshockinfinite 1024x640 BioShock Infinite Has Gone Gold

Hurrah BioShock Infinite has gone gold, time to party

No this isn’t some cruel joke BioShock Infinite has gone gold everybody! Kevin Levine said on  the Irrational blog today.

“I’m happy to announce that the game has gone gold. What that means is that it has been approved by both Sony and Microsoft (and the PC Gods, natch) to be sent to the manufacturing guys to load up fleets of trucks with BioShock Infinite and be driven to a store near you on March 26.

“The total cost of the game was five years, 941 billion Klingon darseks (plus tip), 47 camels, a cranberry flan, and the blood, sweat, and tears of the Irrational Team.

“Nobody has ever built a game quite like this. It’s a shooter, but a shooter that brings you to very uncomfortable and dangerous places. I can’t demand that you play the game; I can promise you, however, that once you have, it will be an experience you won’t soon forget.”

BioShock Infinite hits March 26 for PC, PS3, and Xbox 360.

BioShock Infinite Delayed Again

Bioshock Infinite BioShock Infinite Delayed Again

BioShock Infinite release date has been pushed back to March 26th

BioShock Infinite has been delayed again. But don’t panic it’s just for another month. The game will now come out March 26th

The date was confirmed when Ken Levine addressed press at a US event this week. He said that concerns over polishing came, “When Rod Fergusson came on board we looked at the game. He was there for about a month and he said, ‘look, I’ve been looking at the schedule and looking at the game and frankly you could really benefit from another three or four more weeks for polish and bug fixing.’

“We talked about it. I knew I’d probably get beat up in the press a little bit about it. But at the end of the day, if it’s going to make a better game we’re going to do it.

“So the new date is March 26. That’s my bad news.”

The game was originally slated for a February 26th launch.

 

No Multiplayer for Bioshock Infinite

Bioshock Infinite No Multiplayer for Bioshock Infinite

Multiplayer will not be coming to Bioshock Infinite

If you were one of the few looking forward to multiplayer in Bioshock Infinite I got some bad news for you.  BioShock Infinite will not include a multiplayer portion, series creator Ken Levine has confirmed. Levine last night revealed the lack of multiplayer while responding to a fan query on Twitter.

Developer Irrational Games was known to have been working on several multiplayer modes earlier this year. Levine announced in August that at least two of these had been cut.

Irrational had been working on a Spec Ops mode, which allowed four players to blast through levels from the single-player campaign. A tower defense-style mode was also cut. It had shrunken players battling enemy toys in a steampunk arcade machine.

What do you think. Were you looking forward to this or do you think the game is better off. Let us know in the comments below.

 

Rod Fergusson Leaves Epic to Join BioShock Infinite Team

Rob Fer Rod Fergusson Leaves Epic to Join BioShock Infinite Team

Rob Fergusson leaves Epic to help finish BioShock Infinite

Former Epic Games director of production Rod Fergusson has joined Irrational Games. Fergusson himself confirmed the news on Twitter, writing “Yes it’s true, I’m leaving my family at Epic to join my new family at Irrational in Boston starting tomorrow. And yes I’ve played BioShock Infinite and it’s amazing! Can’t wait for you guys to get your hands on it.”

While Fergusson’s formal title hasn’t been revealed, he’s presumably replacing director of product development Tim Gerritsen who departed yesterday. Gerritsen’s responsibilities included “overseeing the product development division of the company,” reporting progress to corporate, negotiating contracts, hiring and recruitment.

Meanwhile, reports from Kotaku suggest that two multiplayer modes originally planned for Bioshock Infinite have been canceled, including one that involved fighting waves of toys inside of an arcade machine, and another that offered a co-op option for completing missions. News of both comes from sources allegedly within Irrational, though creative director Ken Levine simply commented “As I’ve always said we are experimenting with things, and only if they are good enough will we put them in the game” when asked.