Call of Duty: Black Ops 3 has an ambitious campaign that tries to do something new, but the story telling is a little sloppy and confusing. Luckily the multiplayer has enough new to keep long time players shooting robots for hours.
The Call of Duty: Black Ops franchise has been known to mix things for the COD formula, and Black Ops 3 is no exception. Treyarch has goner full sci-fi with its’ campaign, and the multiplayer now has classes with their own unique abilities. Are these new additions a good thing? Or do they make too many changes to the formula and alienate long time players?
The campaign of Call of Duty. Black Oops 3 is by far the most ambitious the series is ever attempted. Story at times goes full sci-fi. And requires you to go back and replay missions and experience things in a new way once you realize everything that has happened. If that sounds confusing that’s because it is. While the story is extremely ambitious, it is extremely easy to get lost. Treyarch has has done a phenomenal job of hiding things throughout the campaign. Things like loading screens have hidden clues to the campaigns actual story and meaning. But then you have had to really step back and aks? Why would you hide critical story detail in the loading screen? If you’re and paying really close attention the entire time you can find a story that is by far the most in depth. The series has ever done. That being said if you miss some of the details. You will have absolutely no idea what is happening.
Call of Duty: Advanced Warfare doesn’t completely reinvent the franchise, but the new Exo Suit and updated engine breathe some fresh air into the series after a few missteps over the past few years.
It’s November, and that means its Call of Duty time. To say Call of Duty: Ghosts was a train wreck might be a little harsh, but that’s pretty much how I felt after playing it on PC last year. The PC version was not a good port, and the while the console version ran much better, the overall game didn’t fare any better. Now Activision is taking the franchise to the future with Call of Duty: Advanced Warfare
With Call of Duty now being on a three year dev cycle, the quality of the product should improve, and hopefully the years where the franchise falls short in so many aspects should cease to exist. Sledgehammer games are taking a crack this year with Call of Duty: Advanced Warfare. Not only are they looking to bring the franchise back from a disappointing year, they are also looking to bring the franchise into the current generation by moving time forward.
As always there are two main portions of Cal lf Duty, the campaign and the multiplayer. I am one of those small few that actually look forward to the Call of Duty campaign every year. Simply because they usually are not too long, and offer a nice little story mixed with enough action to scratch that giant explosions craving we all get from time to time.
So you might of heard that the newest iteration of Call of Duty is out in the form of a game titled Call of Duty: Advanced Warfare. Not only does this game promise to being new things to the franchise, a lot of gamers are hoping it revitalizes the series after Call of Duty: Ghosts left a sour taste in their mouths.
I picked up my copy yesterday, and have been playing it far too much since the disc was inserted into my Xbox One. I absolutely loved the campaign and pretty much played it 7 hours straight. I am really enjoying the new moving mechanics that include the double jumping and dashing mechanics. Its’ a small change that really changes how fast and fluid the game play feels. After I finished the Campaign, I hopped into multiplayer and immediately found out that I hadn’t seen anything in terms of speed yet.
The age where every game wanted to be Call of Duty, thankfully appears to be over.
Earlier on this weeks 4 The Love of Gaming Podcast, we had some discussions about Call of Duty. Personally, I am looking forward to giving Advanced Warfare a go, and immediately I was scolded by my fellow podcasters. I get it, Call of Duty is a copy paste shooter in a lot of ways, but when Call of Duty gets it right, it really gets it right.
Call of Duty has always been a game that gets a few different reactions from gamers. You have a few that still pick up the latest version and just see what it has to offer from the new campaign to the changes to multiplayer. Then you have the other side which is when the mention of anything Call of Duty, they immediately want to call it a piece of junk copy and paste shooter.
Call of Dutys’ reign over the FPS genre feels as if it is finally coming to an end, and it’s better for the industry
It has been a long time since I have played a shooter and haven’t thought to myself; “oh this is a variation of Call of Duty.” That was until Titanfall had its beta recently, and finally I felt like I was playing a game that wasn’t inspired by the same mechanics that seemed to be recycled for the past 6 years.
When the 360’s major title Halo 3 hit in 2007, I found myself having a great time with Master Chief’s latest adventure, but It was still just more Halo. I like many others were eagerly awaiting the next big thing that a new wave of consoles would bring, and when Call of Duty 4: Modern Warfare hit, I like many others were blown away by the sheer amount of enjoyment I was getting from a console shooter that didn’t have the name Halo in it.
Call of Duty: Ghosts feels like a game that tried a lot of new things, but it also feels like it was rushed out the door.
It’s November, so that means it is Call of Duty time. This year Infinity Ward, accompanied by Raven for the Multiplayer, steps up to the plate to try and make the best Call of Duty to date. The catch is, the Modern Warfare series is over. For the first time in what seems like an eternity, we have a new brand known as Ghosts.
The campaign of Call of Duty: Ghosts has become an afterthought for many gamers, but there are a few people out there that still pick up this yearly franchise to experience the campaign. In fact, I was pretty excited to play Ghosts for the campaign alone. I always know that with Call of Duty I am going to at least get an entertaining campaign, but with Ghosts I felt as if there was going to be something much more polished this time around. Luckily, I was mostly correct in my assumption.
Call of Duty: Ghosts is a more streamlined experience. Last year, we got a weird time traveling storyline that was hard to follow and suffered from awful pacing. Ghosts doesn’t deal with anything out of the ordinary for the most part, and isn’t filled with weird character changes and confusing plot twists in an effort to catch the player off guard.
A majority of the campaign puts the players in control of Logan, a newly recruited Ghost along with his brother Hess. Shortly into the first few missions you learn how their father Elias is a Ghost, and he unveils that their enemy is a former Ghost that has turned their back on the squad. This man is known as Rorke, and he has vowed to kill every remaining Ghost, along with destroying the world, because he is the villain after all.