fps

Natural Selection 2 Hands-On Preview At PAX East 2012

Ok, so I suck at RTS games. Like, really bad. When playing Starcraft 2, my buddy is already rocking Goliaths while I’m just getting ready to produce marines. However, I can more than hold my own in an FPS (though I’m still not as great as I think I am). So, you can imagine it would get awkward when my friend is craving to play an RTS while I’m leaning more towards an FPS. Do you see where I’m going with this? Well, while we were at PAX East, we were asked to stop by the Natural Selection 2 booth run by the development team Unknown Worlds. At first, I didn’t know what to make of what I was watching the other attendees play. Ten minutes later, I was engrossed by the depth and originality of Natural Selection 2,  so much so that I vowed to buy the game come next paycheck.

Natural Selection 2 is a perfect blend of the RTS and FPS genres.

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Borderlands 2 PAX East 2012 Hands-On Impressions and Interview

Wow. That is all I have to say after getting my hands on Borderlands 2 while at PAX East. As you may or may not already know, Borderlands 2 is by far one of my most anticipated titles for 2012, with the original game holding a special place in my games library. It’s hard to imagine how much could change from the original formula, but the fine folks at Gearbox Studios have truly outdone themselves.

Borderlands 2. We got to play it. Yes, it’s awesome.

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Borderlands 2 Trailer Reveals New Classes And More

Gearbox Studios has just released an amazing trailer for the upcoming Borderlands 2, showing off the game’s new characters in action.  On top of that we get to see some of the game’s new environments, enemies, vehicles, and guns, as well as a little taste of the story. This sequel looks to keep everything fresh while still feeling very familiar. Most importantly, however, is that a release date of September 18th is prominently shown near the end of the trailer. It’s going to be a long several months, but judging from the trailer it’s going to be well worth the wait. Sound off in the comments and let up know what you think!

Borderlands 2: What We Want To See

 

Gearbox Software found themselves with a smash hit on their hands with their ambitious title Borderlands, an FPS/RPG hybrid that put a post-apocalyptic spin on classic dungeon crawling, loot-grabbing games. For the uninitiated (And seriously, how can you not have played Borderlands by now?), up to four players are tasked with exploring an alien wasteland populated by bandits, bugs, and baddies in what plays like a cross between Fallout 3 and Diablo. Fortunately each of the four playable classes have their own unique abilities as well as millions (In terms of varying stats, ammo types, and attachments such as scopes and silencers) of different guns to use.  Seeing as how the game sold very well, it comes as no surprise that Gearbox would release a sequel, Borderlands 2, due out in early-to-mid 2012. And while the original game did well, there’s always more room for improvement. So without further ado here’s a list of features and ideas that hopefully make their way into what will no doubt be one of next-year’s biggest titles.

 

Double the Classes, Double the Fun




     First and foremost (And probably most obviously), we’re going to want to see some new character classes. While each of the classes were varied enough to allow for really diverse teams  it seemed as though a majority of players would pick Mordecai, the sniper who could send his pet bird to rain hell down upon enemies. In the sequel, there should hopefully be a much larger focus on the team needing specific roles to be filled. For example, how about class that summons A.I based pets to fight alongside you, tanking enemies and providing support to the rest of the team. This would also allow solo-players to at least have a companion to help them lay waste in the wasteland. Or, how about a class that focuses on using powerful elemental abilities more so than guns to destroy enemies. Of course, using just one ability per class isn’t very fun, now is it? That being said, hopefully Borderlands 2 will allow players to choose from several different active skills to use in combat allowing for dynamic battles where you aren’t always relying on your guns. And speaking of guns…

 

Guns Don’t Kill People…Wait, Yes They Do

 

     Borderlands 2 will most assuredly have an insane amount of guns. And yes the original game did have A HUGE arsenal (The shotgun that “shoots #$@%ing rockets”, anyone?), however the difference between the SMG you’ve been using versus the new one you just found in a rare chest tends to be a few stats apart. So, let’s hope that Gearbox goes absolutely crazy with the next game’s weaponry. Napalm launchers that do electricity damage? Sure! What about a gun that lays mines which explode on contact and launches an enemy 30ft into the air? Hell, how about a gatling gun that shoots poisonous bees, swarming the enemies and driving them batshit insane. On top of having pre-generated guns, gamers should also get the ability to tune up their existing equipment’s stats, elemental abilities, and attachments with cash or special items found in chests. But what do you do when you realize you’ve wasted all your ammo recreating scenes from Rambo? That’s where melee weapons would come in to play. Aside from Brick’s unique class ability, melee in Borderlands does nothing more than slightly irritate foes. Hopefully, Borderlands 2 will contain some weapons used solely for melee, allowing you to get up-close and personal with your enemies.

 

Catch A Riiiiiide!

 

     Borderlands’ vehicles left much to be desired. Players could choose to outfit their vehicles with either a rocket launcher or a machine gun….And that was about it (Although, the DLC The Secret Armory of General Knoxx added three more vehicles). In the sequel, why not let players customize their own wasteland rovers? Special quests or making purchases could allow players to unlock new vehicles, attachments, options, and more to be used in a garage where vehicles could be customized to the player’s liking. This way, driving vehicles could potentially be a bit more fun rather than be a chore. Also, vehicles don’t necessarily need to be restricted to the land. A low-flying hovercraft or even a transport chopper could make for some awesome scenarios where the team rappels/parachutes out the door and on to enemy territory.

 

Environmental Awareness

          

     Borderlands is a great looking game and the areas you visit give it a very distinct, yet unique wasteland feel. But in Borderlands 2, the large expanses of desert roads, murky caves, and junk-filled shantytowns just won’t cut it. Pandora is a huge world and while the planet is supposed to be primarily a desert it would be nice to see what the world looks like during its winter season (Which, according to the game’s lore, lasts for seven Earth years while the summer season lasts for three). Pandora also has large expanses of water that could be explored with, say, the aforementioned vehicles? The idea of cruising around on a speedboat and finding a bandit pirate ship (A completely random occurrence, with treasure chests to boot) would be an excellent and extremely fun scenario to play out. Then again, why restrict the game to Pandora? Why not let players think the game takes place solely on the planet, only to reveal that they must travel to other worlds! This opens up tons of new possibilities for the environments where you’ll be killing and looting. This also opens up the possibility of seeing how other people live in the universe and what their settlements are like. Although, who in the universe could replace Pandora’s lovable hicks?

 

Simply thinking about Borderlands 2 and how far we are away from its release is going to make the wait excruciating. Even with the huge amount of great games that are coming out this year there isn’t anything like Borderlands’, with its addicting co-op gameplay and unique charm. Of what was mentioned above, it’s all merely a list of what would be neat additions from a fan’s viewpoint, although some of it may already be in the game. Gearbox has already announced on the official Borderlands 2 website that the game will contain new characters, skills, environments, enemies, and weapons. Either way we’ll all just have to sit back and pop in a copy of the original Borderlands in order get a fix of some sweet, loot-grabbing goodness until 2012 rolls around.

 

Do you agree with the proposed ideas? Are there too many guns as it is? Not enough? Or do you have an idea for something completely different? Share your thoughts in the comments or send an e-mail to 4logpc@gmail.com and let us know what you think!

 

P.S: Gearbox Software, if it isn’t too much to ask you should really put the gatling-gun with bees in the game. Seriously.

4 Ways For Mega Man to Make A Mega-Comeback

The past few months have been extremely difficult for fans of Mega Man. From being snubbed in Marvel vs Capcom 3, to the cancellation of the promising Mega Man Universe, and finally the sudden cancellation of the long awaited Mega Man Legends 3 it seems that Capcom has turned its back on their very own mascot. To add insult to injury, Mega Man’s creator, Keiji Inafune, recently left the company to open up his own game development studio. Do all of these events herald the end of the super fighting robot, or does he still have some juice in his E-Tank? And if he does, what can be done to reassure fans that the blue bomber can still come back? Here are a few ways that Capcom can (Or should) breathe some new life into the series.

 

MEGATROIDVANIA

     Capcom would do well to follow in the footsteps of Konami, who took the Castlevania series and changed it from a simple platformer to a 2D action RPG.  The same idea could potentially work well for the Mega Man X series. Put X in a huge, non-linear enemy compound populated with tons of baddies and just as many hidden power ups along with new armors to help him access different areas of the map. Add in a levelling system to enhance skills, the ability to play as Zero. (Maaayyybe Axl….), and the classic Mega Man gameplay we all know and love and we may very well have a game that could give Castlevania a run for its money.

 

CALL OF DUTY: MEGA WARFARE

Some time ago, a standalone mod for Doom called Mega Man 8bit Deathmatch was released. The game allowed fans to play online (And offline) deathmatches from a first person perspective. While the game was fun, it would be nice to see how Capcom would handle an online FPS or TPS game using characters, settings, and ideas from the Mega Man series. Imagine this: Players can customize their own robots with various weapons and abilities. In the spirit of the series, however, if you kill an enemy you absorb their power until you yourself are destroyed. Playing against other, unique robot masters in online deathmatches sounds like a total blast and sounds like a surefire way to at least capture some fans from the Call of Duty crowd.

 

SUPER SMASH ROBOTS

Mega Man has made plenty of guest appearances in fighting games, so its about time he gets his own fighting game (The Power Battles arcade games not included). Capcom’s Street Fighter series is the king of the 1-on-1 fighting genre, so this hypothetical Mega Man fighter needs to differ by being an easy to play “party fighting game” ala Nintendo’s Super Smash Bros series. The entire Mega Man series has enough characters to fill out an impressive roster, so let’s allow 5-7characters from the Classic series, X series, Legends, Battle Network and beyond. Finally, fans can pit Bubble Man, Duff McWhalen, Servbot #23, and Guts Man.EXE in the greatest fight the world has ever seen. The game would play like Capcom’s ridiculously fun Power Stone games with an abundance of wacky weapons and stage hazards that could lead to countless nights of drunken gaming amongst friends. Bonus points for the game allowing online play.

 

MEGAMAN WARRIOR QUEST GAIDEN

Capcom has flirted with the idea of a turn-based Mega Man RPG in the past, giving us the decent Mega Man X: Command Mission. So why not give the JRPG idea another try? This time, the Mega Man Classic series tries the formula out as players are tasked with leading a party consisting of Mega Man, Proto Man, Roll, Dr. Light, and more as they set out to stop a new threat (that couldn’t possibly be Dr. Wily…). From there, you go through the standard JRPG routine: Grind for levels and money, find new gear, explore dungeons, etc. The Mega Man series as a whole hasnt been too big on interactions with NPCs, so this particular game could give players a chance to explore the cities and towns and talk to the people from the Classic series.

 

Fans of Mega Man need to keep calm and be patient. It’s very, very unlikely that Capcom would outright kill off one of their most popular franchises. And while the ideas outlined above pry won’t ever make it into any games, it’s fun to think of new ways to reinvent everybody’s favorite boy in blue (Sorry Sonic, maybe next time.). What are your thoughts? Is a Megaman FPS the worst idea since Mega Man Soccer? Does the idea of a party fighter starring Mega Man excite you to no end? Or do you have the world’s greatest hypothetical Mega Man game planned out already? Let us know in the comments section!