Lollipop Chainsaw Review
Lollipop Chainsaw: Over-Stylized Zombie Killing Shenanigans
Having heard so much about the development styling of Grasshopper and Goichi Suda (A.K.A. Suda51), it is strange that I’ve never played their games. Being a fan of over-the-top action, violence and comedy; games such as Shadows of the Damned and No More Heroes should already be part of my collection. Regardless, I am here to talk about my first encounter with Grasshopper Manufacture, Inc., in the form of Lollipop Chainsaw.
Lollipop Chainsaw: Our Hero and Her Trusty Sidekick
Lollipop Chainsaw is an ingeniously stupid game. The dialogue and characters are so stereotypically inaccurate that it takes them so far away from the realm of real life that they are almost unbelievable. The zombie hunting protagonist, Juliet Starling; with her little outfits, comes off as a complete ditz who seemingly has the mental capacity of a child, but the body of a goddess. She is a zombie killing machine, with a love for shopping and her boyfriend Nick. Nick is a lucky guy; he has a beautiful girlfriend whose parents he will soon be meeting, but zombification soon gets in the way. Cue chainsaw rev. He then finds himself physically removed from his zombified corpse, still among the living, but not among the mobile. Nick is now a head, strapped to Juliet’s hip, where he acts as the loudmouth sidekick/attack peripheral to his girlfriend Juliet.



