Halo 4 multi-player content can be downloaded, is Microsoft planning something?
If you are one of the millions playing Halo 4, you might of noticed something a little odd when you tried to access War Games. When trying to get to the multi-player section of Halo 4, Microsoft asks the player to either insert disc 2 of Halo 4, or to download the multi-player from Xbox Live. The question is, why would anyone want to download the multi-player assets when they have the disc?
It really doesn’t make much sense. Every copy of Halo 4 comes with a second disc for purely install purposes only, and there is no chance that players can use the second disc to play the multi-player of Halo 4. Players need the first disc to play any part of Halo 4. Is Microsoft going to sell the multi-player portion of Halo 4? It sure is possible.
I’ve never been that big of a Transformers fan. I never watched the show, rarely bought the toys, and cannot stand the Michael Bay films. However, there is something inherently satisfying about seeing giant robots turn each other into scrap metal while turning into cars. And while the Transformers franchise has seen its fair share of crappy tie-in games, 2010′s Transformers: War for Cybertron from High Moon Studios was rather well received. So, upon noticing that a demo had been released for the upcoming sequel Transformers: Fall of Cybertron, I decided to check it out.
Transformers: Fall of Cybertron may be the surprise shooter of the year.
Hey kids! Do you love the indie mining/building/survival game Minecraft, but hate having to play it on that pesky old PC? Well, you’re in luck, as Minecraft: Xbox 360 Edition is now available on XBLA! By now, just about everyone is familiar with what Minecraft is all about and you’d be hard pressed to find a gamer who hasn’t played it. Thankfully, Minecraft: Xbox 360 Edition manages to retain most of what makes it so endearing while managing to be accessible enough for even the least experienced players to enjoy it.
Minecraft: Xbox 360 Edition is here. Gentlemen, start your pickaxes.
Killzone 3′s Multiplayer to be À la Cart
The days of buying just mulitplayer portions of games is coming faster then gamers thought. Killzone 3 has a fantastic multiplayer, and if you never had a chance to play it then you are in luck. On February 28th, you can download a free version of the multiplayer portion of Killzone 3, but there is a catch. All of the maps will be playable, but there is a level cap. Players must purchase the full Killzone 3 multiplayer for $14.99.
This is an interesting approach by Sony, and it begs the question if the famous Call of Duty franchise will do the same?
I Walked Away Impressed With the Multiplayer for Mass Effect.
The Mass Effect 3 beta is officially live, and the 4LOG crew has been playing the multiplayer portion for the past few nights.
When the announcement came that Mass Effect 3 would have multiplayer many people were torn. Some people thought it was going to be a huge mistake and take development time from the campaign, and others wanted to see just what Bioware could cook up to take the Mass Effect experience online. After some time Bioware dropped some details on the multiplayer which pretty much explained it was going to be a variation of Horde mode from Gears of War.
When I heard this news I definitely wasn’t jumping at the chance to play the new mode. It’s widely known that Mass Effect just isn’t my favorite game, and my reasoning is due to the shooting experience just not feeling as solid as I thought it should be, but I told myself to just give it a chance. So when the beta finally hit, the 4LOG crew fired up their Xboxes and prepared to blast some Cerberus to another dimension.
The Call of Duty franchise has established itself as one of the most successful game franchises of the year, shattering sales records and boasting an enormous fanbase of both casual and hardcore gamers. The most recent entry in the series, Modern Warfare 3, serves as a bookend to the Modern Warfare trilogy and a launching pad for several new additions to the series. But, can this game prove that the third time is a charm or does it fail to live up to the previous games? Read on to find out.
The Gears of War 3 beta has officially begun this week for gamers who bought Bulletstorm. The first week of the beta gives players team death match on 3 different maps, but more importantly we get our first real look at the revamped multiplayer experience. Has Epic finally fixed a lot of the issues that plagued the first two titles?
Gears of War has always been one of my favorite titles but it was never because if the multiplayer. Horde, like many other gamers was the reason you played Gears of War 2. There was something about the multiplayer that always seemed a little off. Weapon balancing seemed to have issues, and from my experience almost all players used the same weapons. Movement speed never felt right, and I always felt like I couldn’t get away from a bad situation fast enough. Even when I was behind cover. The whole experience wasn’t bad, but it just wasn’t anything I kept coming back to week after week.
Gears of War 3 fixes a lot of issues, and even by just playing the first week of the beta, I am extremely excited for the full retail release this September. I have played over 50 matches alone in the first few days, which is more matches then I’ve played in my entire Gears 2 career.
Movement speed seems to be different to me, and the game is a lot more fluid then I remember. Moving into cover and more importantly moving out of cover is extremely easy. The easier movement allows for faster and more precise gameplay. I no longer feel like I’m not in control of my character. Being able to move much faster I can keep an eye on my team mates, and provide support if needed. Covering my own skin can be executed with ease, and now if somebody sneaks up on with a shotgun it’s my own fault.
Weapons have received a facelift in some ways as well. There are now 5 starting weapons to choose from instead of the 3. The Lancer and shotgun make a return, and haven’t changed too much. Added to the mix are the new extremely powerful sawed off shotgun, and the Retro Lancer. The sawed off shotgun requires good accuracy, but if you miss your shot prepare to die in most cases. The Retro Lancer features a charge attack instead of the mounted chainsaw, and is more powerful than the regular lancer, but has less accuracy. The Hammerburst actually has a reason to be used now with the added first person scope mode. The new aiming style allows for precise shooting and can really do damage if you have a steady hand.
The addition of new weapons allows for new strategies besides the usual shotgun shoot fest that happened way to often in Gears 2. With the charge attack of the Retro Lancer you constantly have to watch your back or you will get killed before you know it. The sawed off shotgun can be your best friend if you are sneaky, but if you miss your shot the long reload time puts you in a situation that will most likely get you killed. Sometimes you will run into people having shotgun wars, but it happens a lot less often.
Weapons that can be picked up haven’t changed too much, but they are some new additions like the Digg Launcher that will keep you on your toes. This weapon features a shot that goes underground, then comes above ground and explodes with a deadly blast radius. It extremely useful and can kill pesky campers that refuse to move, or can take out a whole group of enemies with a single shot.
Unreal Engine 3 got a nice facelift, and Bulletstorm was the first game that really showed off what the updated engine can do. The new version allowed for a larger color pallet, and it really made the world of Bulletstorm come alive. It has the same effect in Gears 3. Seeing a different color besides brown everywhere is extremely refreshing. Even with the better looking textures and objects the game runs at a solid frame rate and never stutters.
The changes that have been made to Gears, in my opinion, have been for the positive in every way. Next week players will get their hands on King of the Hill. Hopefully the improvements will continue through every mode. Keep an eye out for my impressions next week.