Killer Instinct Season 3 adds more to the already stellar game from Microsoft’s fighting franchise.
Killer Instinct has been a surprising success for Microsoft ever since the brand was rebooted during the launch of the Xbox One. The initial review was met with a lot of skepticism over a developer that wasn’t proven, but it was quickly realized by the fans and players of the game that Killer Instinct was back and it was something truly special.
The first season only having 8 characters left fans and players eagerly awaited season two to add more characters to the roster as well as add some new game modes that the first season just didn’t offer. Season 2 had a new developer in Iron Galaxy, and while it added what fans really wanted it still didn’t feel quite complete Enter Killer Instinct Season 3. Armed with new characters, new and old, as well as new modes to keep players fighting long into the night.The main thing that Killer Instinct season 3 needed to add was that final layer to make it a complete title. I think it’s fair to say that Iron Galaxy has made Killer Instinct a true fighting Contender now with wrapping up season 3.
Tower of Guns has a cool idea behind it, but sadly the execution feels lackluster and uninspired.
Tower of Guns is a unique take on the ever growing Rouge Like genre that has made a name for itself the past couple of years. Instead of a 2D plat-former that you usually see with genre, Tower of Guns takes the genre to the first person and adds in guns.
The goal for the player is to simply climb the tower with their weapon of choice. The player is given at first a choice of a few different weapons to ascend with, along with some perks like not taking fall damage or lowering the difficulty so you don’t spend your time continuously dying and becoming frustrated. Along the way you will fight different types of enemies that range from flying tanks and stationary blade spitters, all the way to giant bosses that are loaded up with different cannons of every shape and size.
Defense Grid 2 is simply of the best games in the Tower Defense genre.
The original Defense Grid was a title that proved developer Hidden Path Entertainment understands how to make not only a fun but challenging tower defense game that players of all skills levels can pick up and play. The first title had its’ fair share of issues, but it was more than a solid game. Defense Grid 2 looks to correct some of those issues with all new graphics and game play options, and let players once again defend to their heats content.
The first Defense Grid was an indie title on the PC and Xbox 360, and a lot of people might have discovered it with the Games with Gold promotion that gave the game for free to any Xbox Live Gold Subscriber. I had heard of tower defense games before, but never could find one that called out to me. It was always a matter of finding a good balance of difficulty and challenge that just wasn’t ever met by any game that I had tried, but then I played Defense Grid and got hooked for hours on end. Defense Grid just seemed to have the right amount of challenge, but also gave players literally dozens of different ways to play each map to even further customize the game to their play style. While the first game did a lot right, it definitely had a few areas that needed to be fine tuned.
The Golf Club is a return to a more traditional golf game. Over the years, the straight up golf simulator has disappeared in a lot of ways, but The Golf Club is one hundred percent simulation and leaves things like aiming lines and assists out of the equation. This is a game about playing golf, pure and simple. If you are a fan of things like progression, character building, and even a crowd to cheer you on after a nice shot, you will be let down.
The Golf Club is not for the faint of heart. It will take time to learn and become good with the mechanics. There isn’t a thing holding your hand in anyway at any time. Even basic things like a tutorial are missing to even show you the basic controls of how to swing your club. At first, this can seem extremely harsh to the player. I found myself shooting double and triple bogeys for the first few hours of the game, and I felt like I was just terrible at the game, especially on the green. This is because I was so used to games like Tiger Woods, and Mario Golf giving me so many ways to predict where the ball would lie, and without those assists, I was terrible at actually learning the mechanics’ of the game.
Night Light Interactive is busily developing the horror puzzle game Whispering Willows for OUYA, PC, Mac and Linux.
Whispering Willows is a 2-D horror puzzle game for OUYA, PC, Mac and Linux currently being developed by indie game studio Night Light Interactive. Founder David Logan has brought together a truly dynamic team with varied backgrounds to work on this project.
Combining gorgeously painted visuals and a haunting soundtrack with unique game play and an engaging, emotional story, Whispering Willows is sure to be one of this year’s outstanding games. Take control of a young girl named Elena as she ventures through Willows Mansion in search of her father.
Thanks to this first look from IGN, we finally have confirmation as to what Disney has had planned with their Infinity project. Looking to take a bite out of Activision’s successful Skylanders series, Disney Infinity will use plastic toys that will unlock in-game content such as new playable characters and usable items. The game, which is being developed by Avalanche Studios, will be somewhat similar to Toy Story 3’s Toy Box mode, which gives players an open world to experiment and play around in. By placing purchased characters on the USB-powered Infinity Base, characters and items will be instantly transmitted to the game, while progress and stats will be saved onto the physical toy. The game is planned to launch in June for the Wii U, Xbox 360, PS3, 3DS, and PC, with the Starter Pack featuring campaigns based off of Pirates of the Caribbean, Monsters University, and The Incredibles as well as related characters, a Play Set and an upgrade token. Beyond the Starter Pack, over 30+ characters from various Disney properties will be sold separately to further enhance the game experience. Disney Infinity will also take advantage of 2 player split-screen co-op as well as 4-player online co-op. While the Skylanders craze hasn’t hit me, Disney Infinity seems to be right up my alley, with a seemingly more ambitious in regards to the open-world and creative tools, as well as recognizable characters from beloved movies and T.V shows.
Disney Infinity will attempt to bring Disney magic to video games like never before.
Image credit: IGN
We’ll keep you posted on any more exciting news regarding Disney Infinity. What do you think about the game? Plan on picking it up? Let us know in the comments!