Contrast has some unique ideas, but the the bugs and confusing story keep it from being memorable.
Contrast is a very weird game. There is no getting around it. Contrast is a unique experiment that sadly doesn’t feel finished. In the end it feels like a different style of game that needed more time in development to realize its’ true potential.
Contrast on the surface is a puzzle game, but also has a story that is trying to tell the story of a young girls family issues. The player takes control of Dawn, a mysterious woman who has the ability to jump in and out of walls and use shadows to ascend. Dawn follows around a small girl named Didi, whose parents are having issues and Didi is caught in the middle. For some reason Didi is the only person who can see Dawn.
The story of Contrast is a weird one. It deals with elements that you would not think would be subject matter for a video game. The main story arc revolves around Didi sneaking out of her bedroom to see her Mother sing at the local night club, while also trying to help her Father get his new Circus off the ground. The story takes some twists and turns over the 2-3 hour adventure, and honestly it just starts getting really weird. The twists that occur feel as if the writer is doing their best to portray a sense of importance of family, but at the same time adds in extremely bizarre moments that deal with topics such as suicide. It jumps from idea to idea, and struggles to find a central idea to keep the story engaging.
The Bridge is a fantastic Indie Puzzle game that has a visual presentation that is truly breath taking.
The Bridge is a critically acclaimed indie game that has won numerous awards for its’ art style and world spinning puzzle solving. So after hearing all of the hype I had to see what all the talk as about.
The first thing you will notice is the art style. The Bridge is easily one of the most impressive games I have seen in awhile. Every single asset is hand drawn and looks like a black-and-white lithograph. It is something that screen shots just do not capture. Seeing it in action is just simply beautiful , and then mix in the musical set piece and you have one of the best presentations in recent memory.
So even though the game looks amazing, the real question is how are the puzzles? The puzzle design is what you would expect from a puzzle game. Get from one end of the room to the door located somewhere else on the map. The catch is the player has the ability to spin and twist the world a full 360 degrees with the triggers and bumpers on the controller. So instantly you have the recipe to make some truly mind bending puzzles.
Call of Duty: Ghosts feels like a game that tried a lot of new things, but it also feels like it was rushed out the door.
It’s November, so that means it is Call of Duty time. This year Infinity Ward, accompanied by Raven for the Multiplayer, steps up to the plate to try and make the best Call of Duty to date. The catch is, the Modern Warfare series is over. For the first time in what seems like an eternity, we have a new brand known as Ghosts.
The campaign of Call of Duty: Ghosts has become an afterthought for many gamers, but there are a few people out there that still pick up this yearly franchise to experience the campaign. In fact, I was pretty excited to play Ghosts for the campaign alone. I always know that with Call of Duty I am going to at least get an entertaining campaign, but with Ghosts I felt as if there was going to be something much more polished this time around. Luckily, I was mostly correct in my assumption.
Call of Duty: Ghosts is a more streamlined experience. Last year, we got a weird time traveling storyline that was hard to follow and suffered from awful pacing. Ghosts doesn’t deal with anything out of the ordinary for the most part, and isn’t filled with weird character changes and confusing plot twists in an effort to catch the player off guard.
A majority of the campaign puts the players in control of Logan, a newly recruited Ghost along with his brother Hess. Shortly into the first few missions you learn how their father Elias is a Ghost, and he unveils that their enemy is a former Ghost that has turned their back on the squad. This man is known as Rorke, and he has vowed to kill every remaining Ghost, along with destroying the world, because he is the villain after all.
WWE 2K14 falls victim to the yearly release blues.
Another year, another WWE game. The WWE franchise has been a part of the yearly release cycle for over a decade now, and for the past few years it has shown due to the lack of innovation. A few years ago the in ring mechanics got a complete overhaul in attempt to make the game feel fresh, but the visuals and AI failed to evolve making each yearly iteration feel very flat. WWE 2K14 looks to try and break this trend by adding a new mode that takes players through the history of WrestleMania, and try to finally patch some of the annoying things like bad AI.
As usual, there are not a lot of changes to the core of the WWE franchise. I am not going to go deep into the combat system or Create A Wrestler mode, simply because there is not a single major change that I can see, but there is one new mode that is supposed to persuade gamers to pick up the latest iteration. WWE 14′s new thing is 30 Years of Wrestlemania. This mode takes gamers through some of the most memorable matches in WreslteMania history, and lets the player relive some of the most memorable moments from each classic confrontation.
WrestleMania is “The Grandaddy of em All,” and if you are a wrestling fan you know that its the one show of the year where WWE Superstars can have their careers immortalized. There have been moments at WrestleMania that will never be forgotten by fan of WWE, and the idea of being able to watch and play these moments sounds really enticing. Immediately, you will probably be sucked into the nostalgia if you are a wrestling fan. Seeing some of the classic moments like Andre the Giant vs Hulk Hogan at WrestleMania III, is truly an awesome moment to relive. The sizzle reel that runs before the match really gets the blood pumping, and is honestly just really neat to watch and see. Reliving some of the more touching moments like Shawn Michaels VS Rick Flair, in which Rick Flair was to retire if he lost, can be really emotional.
The iOS App Store is awash with the endless runner genre of games, popularized by titles such as Cannabalt, Jetpack Joyride, and Temple Run. Developer Legacy Games is now throwing their hat in the ring with Tarzan Unleashed, and endless runner featuring Edgar Rice Burroughs’ famous vine swinging king of the jungle. While the game doesn’t do too much different in terms of gameplay, it still manages to be a solid game with some personality.
Like Temple Run before it, Tarzan Unleashed has you guiding your character (Tarzan, naturally) through and endless obstacle course collecting power-ups and currency until you fail. Tarzan can move to either the left, right, or center of the screen by swiping in the desired direction, can jump by swiping upwards, and can slide by swiping down, all the while collecting various fruits and avoiding hazards. I really liked the variety in the obstacles, throwing in things such as snakes to hop over, elephants to slide under, and vine swinging segments that slow the action down briefly. While running, you may come upon new ares such as an area set in the treetops or a desert environment populated by zebras and lions. The vibrant colors of the environments, the animated obstacles in your way, and even the inclusion of Johnny Weismuller’s iconic Tarzan yell give the game a personality all its own.
The Cain Killer is a Satisfying Conclusion to the Thrill Ride that is Cognition: An Erica Reed Thriller
After months since The Hangman, the final episode of Cognition: An Erica Reed Thriller is here. For awhile now there has been a mystery surrounding Erica, and now it is time for her to come face to face with The Cain Killer.
Just like my previous reviews, I am going to skip talking about most of the game play mechanics, if you are interested in how the game plays, please look back at my reviews of the previous episodes. Episode 1: The Hangman Review, Episode 2: The Wise Monkey Review, Episode 3: The Oracle Review.
At the end of Episode 3, we found out just who the Cain Killer was, and it was a shocking revelation at that. Episode 4 starts off with Erica finding out more about Cordelia, and just how big of a role she plays in the series of events that started even before Episode 1. Erica has been facing her past for far too long, and she is starting to fall apart in some areas. She is dreadfully upset with Cordelia, and she has to face some serious challenges that will put her ability to make rational choices in jeopardy.
Face Noir is a budget adventure game, but even its’ small price tag can’t solve the problems with this title.
Face Noir is an old school adventure game. In a world where we have cutting edge graphics and fast paced game play, point and click games seemed to become a rare breed in the gaming world. Then we had games like The Walking Dead and Cognition: An Erica Reed Thriller show us that the genre can still bring new things to the table, and that a compelling story can win the hearts of gamers. Face Noir is doing exactly that, trying to win over people with its old school setting combined with a murder mystery to keep the player on the edge of their seats.
Face Noir follows Jack Del Niro, a private eye who seems to have an alcohol problem on top of the body he just found at the local docks. Jack was at the wrong place, at the wrong time. He is now being accused of murder, and the only way he can get out of the mess, is to find the real killer and clear his name. Players will take Jack on an adventure to discover the secrets that make this murder mystery turn into something much bigger.
Face Noir plays like an old school click and point adventure title. You have to go from place to place finding clues, and using items that you find along the way to interact with things in the world. The whole point of the game is to figure out the mystery behind the murder. This is done by combining clues and other things you find to work your way through the lies.
I absolutely hate to compare games to other games when it comes to writing reviews, because I believe every game has its own story to tell, but the problem with Face Noir is that it feels like an old school point and click adventure that was updated to the Playstation 2 era. Now I understand that Face Noir is a budget title, but I am puzzled to as why the game looks and feels so dated.
Remember Me offers a unique combat system in a very beautiful world, but the sub par storytelling hurts the entire vision.
Have you ever wondered what a world be like where people wear their memories on the back of their head? Probably not, but that is a world you will explore in Remember Me. One filled with an amazingly well designed world and combat system, but is wrapped in an out of order story filled with senseless plot twists that make you feeling like you have short term memory loss, and somehow missed important plot points during a cut scene.
Remember Me is the story of Nilin, a prisoner of Bastille Fortress who has had her memory wiped. Luckily, she has guidance from Edge, who somehow knows everything about her and gives her direction to take down the evil corporation known as Memorize, so that other people don’t fall victim to their memory wiping ways. As you might have guessed, Remember Me is the story of how Nilin reclaims her memory and the discovery of the secrets within her memory.