Splinter Cell Conviction 2 Teased at GDC
Jade Raymond, former lead designer of Assassins Creed, has been teasing that her team from Ubisoft is about announce a AAA title. This title is expected to be the sequel to Splinter Cell Conviction.
“We are about to announce our first big triple-A being developed by the studio,” she confirmed. “I’ve got to say I think it’s going better than I could’ve imagined. I’m really amazed at the team we’ve put together and what we’ve been able to accomplish and I think Ubisoft is pretty excited too. Soon we’ll find out what everyone else thinks!”
Dead Space 2 is finally here. The sequel to the surprise 2008 hit is much anticipated and hopes to give players another spine-chilling adventure. Does it succeed? Grab your Plasma Cutters, you are in for a treat.
Dead Space 1 came at a time when the horror genre of gaming was nearly dead. Games like Resident Evil, which used to rule the horror, genre have now become nothing more than an intense shooter. Dead Space is still a shooter but its most definitely a horror game too . It used amazingly creepy atmosphere, bone chilling audio and extremely intense firefight to always keep you on your toes. It was the first time in years gamers were genuinely afraid to play a game because you had no idea if you were about to be attacked from the vent beside you, or from the floor directly in front of you. With the twist ending, gamers have been very eagerly awaiting to find out the fate of Isaac.
Dead Space 2 takes place 3 years after the original attack of Necromorphs on the Ishimura. Isaac isn’t in the best shape and is having visions of his dead girlfriend Nicole. The Marker from the Ishimura that made him believe that she was alive has had some long term effects that are making Isaac start lose his sanity. To make matters worse, Isaac hears that another Markers exists and has caused another outbreak of Necromorphs, and it’s very quickly spreading . It’s once again up to Isaac to destroy the marker and stop the evil that it produces.
The campaign of Dead Space 2 is quite amazing. It drops you right back into what you know and love about the Dead Space universe. It starts off a little slow, but once you get into it you will not want to put the controller down until its finished it. The pacing is phenomenal: and the game does a great job of never really stopping, literally. Load times are nearly unnoticeable due to elevators and smart design. It almost plays out like the lovechild of a mystery and sci-fi movie. Isaac is much different this time around. He actually has some character which differs from the first game entirely where he was terribly bland. You learn a lot about him and his feelings on every situation. It adds a nice layer of depth that was missing from the first game. Toss is some F.E.A.R. style visions and you have one hell of a ride that will keep you glued to your controller. New game + returns and offers players who play through the game a second time some new suits and weapons keeping the game fresh.
Playing through the story is pretty similar to the first game, but finely tuned. Navigating through the long corridors is easier due to Isaac be much more agile. Turning, kicking and aiming feels much smoother than before and you feel like you have much better control.
Location Variety was somewhat a letdown in the first game. Everything pretty much looked the same, but in Dead Space 2 you will be many different types of rooms. Some narrow and small like you are used to, but new areas can be very large and force you to looking around constantly to avoid danger. New gravity sections are much improved with the addition of 360 degree movement. The awkward space jumping is gone and you have complete control over flying, similar to an Iron Man control scheme.
Taking down your enemies will be a little harder this time due to the much improved variety of Necromorphs. No longer can you just use your Plasma Cutter destroy everything you see. Take use of your Ripper, and Pulse Riffle or you will die. You will still be aiming for the limbs for some enemies, but new types require some pure firepower. Examples of some of the new types are the Stalkers which are truly scary. They hide behind objects and wait till you’re in line and come sprinting at you with the intentions of ripping you apart. The Crawlers with their baby like appearance travel in packs and can turn any situation into a fight for your life. Not facing the same enemy over and over keeps the game fresh, and boss fight are more frequent-however some are recycled and aren’t very difficult, which is somewhat of a letdown but still much improved then the first title.
In the visuals and audio department Dead Space 2 doesn’t disappoint. A much larger color pallet was used so environments wont just look brown or black, and have a much more distinctive feel. Characters look more lifelike, and enemies look and move much more horrifying. Necromorphs still have bone chilling moans and screams that will make you cower in fear.
Multiplayer is a new feature to the Dead Space universe and is an addition that will be loved or hated. There is only one game type called Outbreak, which puts Engineers VS Necromorphs. The goal for the Engineers is to capture a point or move an object from point A to point B. As far as the Necromorphs have one goal: kill the Engineers. Necromorphs have 4 classes with the Puker, Lurker, Spitter, and The Pack. The Pack and Puker focus on close up attacks, while the Lurker and Spitter concentrate on ranged attacks. The Engineers all have plasma cutters and a secondary weapon of their choice such as the Pulse Riffle and Cutter depending on their rank. Stasis packs and health packs for The Engineers do occasionally drop form killing Necromorphs.
The real issue with Multiplayer is balancing. On some maps the Lurkers can absolutely break the game. Lurkers are capable of wall crawling and can position themselves where they can be almost impossible to hit, and since they have a mean ranged attack its only a matter of seconds before they can kill and Engineer. The leveling system is somewhat of a problem conjointly. Higher level Necromorphs have additional bonus abilities which can rip apart a low level Engineer with only entry tier of weapons. Multiplayer is fun if you put in the time to become a high level, but if you don’t have patience, then steer clear.
Dead Space 2 is an amazing sequel that did exactly what a sequel is supposed to do, improve everything and make a better game. While the multiplayer may not click with some people, the campaign offers an amazing ride that can be enjoyed many times. If you missed the first Dead Space do yourself a favor and buy both Dead Space 1 and 2. Turn off the lights, close the blinds, crank up your surround sound, and prepare for one hell of a ride.
The Japanese demo for the follow up to 2009’s Dissidia Final Fantasy is live and out and Japan, for those unfamiliar with Square Enix’s first Final Fantasy fight game-Dissidia features various heroes and villains from the Final Fantasy games (I-XII). The plot of Dissidia centers on the eternal struggle of two gods Chaos and Cosmos.
To aid the gods in their endless war are the Hero’s and respective villains representing each side-so you have Tidus and his father Jecht or Cloud and his eternal nemesis Sephiroth engaging in gravity defying mid air duels complete with summons and special attacks. 012 Expands on this by adding several new characters as well new game play mechanics-The demo(so far is Japan only at this point) allows the player to get a taste of what’s in store for them in march by allowing you to play as two of the newcomers to Dissidia.
Final Fantasy XIII’s Lightning and Final Fantasy IV’s Kain Highwind, Lightning brings her unique XIII fighting style to Dissidia her high flying blade technique allow the play to switch between “paradigms” much like how the player could “Paradigm shift” in Final Fantasy XIII giving her an amazing offensive and defensive fighting style.
Initially I found it difficult adjusting to Light’s play-style but after a few rounds I figured out how to put her to proper use and found her to be the most interesting of the two available newcomers.
Final Fantasy IV ranks as among one of my favorite Final Fantasy games of all time you could imagine my excitement when he was announced as a new playable character in 012. Playing as Kain was far more straightforward than with light, and far more brutal,If one could make a simple comparison Cecil would be more like Megaman X and Kain would absolutely have to be ZERO.
Kain’s attacks are simply staggering and can be chained into deadly combos that can quickly launch an opponent into the air for even more punishment. I, by far had the most fun with Kain simply because of his flashy technique and hard hitting attacks.
Looking Pretty Good
With an Arcade mode and A small prologue involving Lightning and the Warrior of Light, the Demo for 012 is the perfect sampling for this already much hyped game and If the demo is of any indication, 012 is looking to be a fierce title for the PSP in late March and I’m sure veterans and newbies will be well satisfied when the game releases stateside.
By: Bamidele Ojo