The Walking Dead Episode 2 is an amazing decision making game that will leave you wanting more.
There are a lot of zombie games out there. There’s no doubt about that. Most zombie games keep it simple, you see a zombie and kill it. There aren’t many zombie games that show the human emotion and the decisions one has to make during a zombie apocalypse. Telltale takes the zombie genre and flips it on its head with episode 2 of The Walking Dead game.
Episode 2 rightly named Starved for Help takes place 3 months after episode 1. You once again step into the role of Lee Everett, a felony who is now free because of the apocalypse and finds himself as the leader of a group of survivors in a ram shackled fortress that used to be a motel. Among these are Clementine, a young child who you stuck with throughout the first chapter of the series, as well as others, including the militant Lilly. These people depend on you and you must make the hard choices. A great example of this mechanic is the food ration situation. There is only enough food to feed four people and there are eight people total. So you have to make the choice who do I feed? Do I feed the kids and get the support of the families, or do I feed the other adults and gain allies for later on. There our choices like this throughout the game and none of them are easy. The line between good and bad in this game is gone.
I’m going to do something a little different in this week’s Michael’s Gaming Corner; I’m going to do a small review like I did with Journey, why?
Mainly because reviews are just somebody’s opinion, so I felt that game reviews would fit nicely in my editorials, it’s nice to change things up every now and then don’t you think? So here’s The Walking Dead game review.
Walking Dead on arrival?
Telltale Games have done plenty of point and click games based off of popular IPs, from Sam and Max to Jurassic Park, so it was no surprise when TT Games announced they were making a Walking Dead game.
The big question was how well can TT Games transfer the world of zombies to a point and click adventure without losing out on the action or pressure of being pursued by the living dead?
For those who are not familiar with point and click games, characters are usually set in in one spot until told to move by a cruiser which the player controls.
I’m happy to say the Telltale Games handle the thrill of a zombie apocalypse very well, nearly everything works.