WWE 2K14 falls victim to the yearly release blues.
Another year, another WWE game. The WWE franchise has been a part of the yearly release cycle for over a decade now, and for the past few years it has shown due to the lack of innovation. A few years ago the in ring mechanics got a complete overhaul in attempt to make the game feel fresh, but the visuals and AI failed to evolve making each yearly iteration feel very flat. WWE 2K14 looks to try and break this trend by adding a new mode that takes players through the history of WrestleMania, and try to finally patch some of the annoying things like bad AI.
As usual, there are not a lot of changes to the core of the WWE franchise. I am not going to go deep into the combat system or Create A Wrestler mode, simply because there is not a single major change that I can see, but there is one new mode that is supposed to persuade gamers to pick up the latest iteration. WWE 14′s new thing is 30 Years of Wrestlemania. This mode takes gamers through some of the most memorable matches in WreslteMania history, and lets the player relive some of the most memorable moments from each classic confrontation.
WrestleMania is “The Grandaddy of em All,” and if you are a wrestling fan you know that its the one show of the year where WWE Superstars can have their careers immortalized. There have been moments at WrestleMania that will never be forgotten by fan of WWE, and the idea of being able to watch and play these moments sounds really enticing. Immediately, you will probably be sucked into the nostalgia if you are a wrestling fan. Seeing some of the classic moments like Andre the Giant vs Hulk Hogan at WrestleMania III, is truly an awesome moment to relive. The sizzle reel that runs before the match really gets the blood pumping, and is honestly just really neat to watch and see. Reliving some of the more touching moments like Shawn Michaels VS Rick Flair, in which Rick Flair was to retire if he lost, can be really emotional.
It is hard to believe the Xbox 360 started this generation way back in 2005. It has been 8 years since the generation started, but now it is time to look back and remember.
Thanks to this first look from IGN, we finally have confirmation as to what Disney has had planned with their Infinity project. Looking to take a bite out of Activision’s successful Skylanders series, Disney Infinity will use plastic toys that will unlock in-game content such as new playable characters and usable items. The game, which is being developed by Avalanche Studios, will be somewhat similar to Toy Story 3′s Toy Box mode, which gives players an open world to experiment and play around in. By placing purchased characters on the USB-powered Infinity Base, characters and items will be instantly transmitted to the game, while progress and stats will be saved onto the physical toy. The game is planned to launch in June for the Wii U, Xbox 360, PS3, 3DS, and PC, with the Starter Pack featuring campaigns based off of Pirates of the Caribbean, Monsters University, and The Incredibles as well as related characters, a Play Set and an upgrade token. Beyond the Starter Pack, over 30+ characters from various Disney properties will be sold separately to further enhance the game experience. Disney Infinity will also take advantage of 2 player split-screen co-op as well as 4-player online co-op. While the Skylanders craze hasn’t hit me, Disney Infinity seems to be right up my alley, with a seemingly more ambitious in regards to the open-world and creative tools, as well as recognizable characters from beloved movies and T.V shows.
Disney Infinity will attempt to bring Disney magic to video games like never before.
Image credit: IGN
We’ll keep you posted on any more exciting news regarding Disney Infinity. What do you think about the game? Plan on picking it up? Let us know in the comments!
Dark Souls II was announced at the VGAs. Shortly after, everyone in the audience DIED.
So, holy crap guys, Dark Souls II was announced at the Video Game Awards! Crazy, right? Who saw that coming?! Believe me, as someone who chose Dark Souls as his top game of 2011, I’m frothing at the mouth just waiting to die some more. From Software has gone from the team that used to just make the Armored Core, Tenchu, and King’s Field series (which, by the way, is the spiritual predecessor to the Souls games) to a cult favorite for the masochist gamers. With a new entry on the way, fans are already speculating on what this newest entry could probably hold in store. Well, we don’t hold the answers. And while Dark Souls held a lot in common with Demon’s Souls while changing things up just enough, I think it would be safe to assume that Dark Souls II won’t be as much of a departure from the previous title. Still, here’s five new things that would be pretty neat to see in the upcoming title: Continue reading
Call of Duty: Black Ops 2 offers very little in terms of innovation, but Veteran players will feel right at home.
It’s another year, and that means it’s time for yet another Call of Duty title. 2012 is Treyarch’s turn with Call of Duty: Black Ops 2. Treyarch hopes to bring some fresh content like new Strikeforce missions to the Call of Duty mix, and at the same time offer Call of Duty veterans an experience they know and love.
Black Ops 1 was such an amazing game. There was just something about it that felt right. The campaign was very focused and didn’t consist of character jumping every other mission, and had a story that was really intriguing. The multiplayer felt incredibly balanced, and the map design was the best the series had ever seen. Black Ops 2 had quite a big name to live up to.
The Campaign in Black Ops 2 is very average.
Players take control of a few different characters, some that are new and some that are familiar. The main character is David Mason, son of Alex Mason from Black Ops 1. David is in pursuit of Raul Menendez, and believes that Frank Woods, Alex Mason’s partner and friend, can lead him in the right direction. From there Woods tells a story through a series of flash backs detailing events that took place when David was just a child.
3DS Exclusive title rumored to be hitting PSN and XBLA
It appears as though Capcom is planning to bring their hit 3DS title Resident Evil Revelations from handhelds to consoles, according to a Korean Ratings Board listing. The listing, filed on November 14th, doesn’t say much aside from that “Biohazard Revelations” (the Japanese title for the Resident Evil series) is coming to both the PS3 and Xbox 360 consoles. It’ll be interesting to see if and how Capcom decides to spruce up the 3D game, which boasted a campaign mode featuring both Chris Redfield and Jill Valentine, and the multiplayer Raid mode. I expect the game to come as a downloadable title, ala what Capcom did with Resident Evil 4 HD and Code Veronica HD. Let’s just hope they spell “Revelations” right this time.
Halo 4 is a reminder of how Master Chief changed gaming forever.
There was a time when Halo was the king of gaming. When it came to online multiplayer, that is what console gamers played. Halo started a revolution among console gamers, and without Master Chief who knows where Xbox Live and console online gaming would be. Halo 4 is indeed a Halo title, but there is something about it that makes it feel like something special. Maybe it’s the fact we haven’t seen Master Chief since 2007, or it could be that the new ideas from 343 make Halo 4 feel fresh, but I would bet that it’s the simple fact that Halo isn’t complete without its main character and the simplicity of it’s multiplayer.
A lot has changed since Halo’s inception, and the basic story of stopping the world from being destroyed with the help of a blue female AI named Cortana isn’t sufficient. Halo 4 needed to breathe new life into the series, and 343 managed to do just that. Halo 4 feels like a new beginning for not only the franchise, but for Master Chief as well.
Epic Mickey 2 will place Mickey against The Mad Doctor once again.
Here’s the opening cinematic to Disney’s upcoming co-op platformer Epic Mickey 2: The Power of Two.
Epic Mickey 2 will be available on PS3, Xbox 360, Wii and Wii U on November 18th 2012, just in time for the Wii U’s launch.
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