Titanfall is one of the most enjoyable shooters in a long time, but don’t expect it to redefine shooters.
Prepare for Titanfall. Those words have been uttered by many since Titanfall made its debut at E3 2013, and since then the hype train has been very high. A lot of people are calling and are expecting Respawn Entertainment to redefine the FPS genre. By now you probably already know what Titanfall is. Some people call it Call of Duty with mechs, and other say it just another over hyped shooter, but I can with certainty that Titanfall is so much more than just another shooter for FPS fans to pick up and play. Titanfall at its’ core is a FPS and shares a lot of mechanics that are similar to games like Call of Duty, but if you try playing Titanfall like other shooters you will not find success.
So what makes Titanfall different? Just looking at the game play might make someone think that it is the mechs that obviously make the big difference, but believe it or not the mechs are only half of the story. The secret to Titanfall is balance, and Respawn has made sure that everything feels balanced. From the weapons and pilot abilities to the mechs with their giant weapons and unique abilities, nothing ever feels overpowered and cumbersome. Every minute detail that involves actually playing Titanfall has been fine tuned to a point that is near flawless.
It is that time again gamers. Another year has come and gone for the gaming world, and that means it’s time for the 4LOG crew to give their picks for their Top Ten Games of 2013.
WWE 2K14 falls victim to the yearly release blues.
Another year, another WWE game. The WWE franchise has been a part of the yearly release cycle for over a decade now, and for the past few years it has shown due to the lack of innovation. A few years ago the in ring mechanics got a complete overhaul in attempt to make the game feel fresh, but the visuals and AI failed to evolve making each yearly iteration feel very flat. WWE 2K14 looks to try and break this trend by adding a new mode that takes players through the history of WrestleMania, and try to finally patch some of the annoying things like bad AI.
As usual, there are not a lot of changes to the core of the WWE franchise. I am not going to go deep into the combat system or Create A Wrestler mode, simply because there is not a single major change that I can see, but there is one new mode that is supposed to persuade gamers to pick up the latest iteration. WWE 14′s new thing is 30 Years of Wrestlemania. This mode takes gamers through some of the most memorable matches in WreslteMania history, and lets the player relive some of the most memorable moments from each classic confrontation.
WrestleMania is “The Grandaddy of em All,” and if you are a wrestling fan you know that its the one show of the year where WWE Superstars can have their careers immortalized. There have been moments at WrestleMania that will never be forgotten by fan of WWE, and the idea of being able to watch and play these moments sounds really enticing. Immediately, you will probably be sucked into the nostalgia if you are a wrestling fan. Seeing some of the classic moments like Andre the Giant vs Hulk Hogan at WrestleMania III, is truly an awesome moment to relive. The sizzle reel that runs before the match really gets the blood pumping, and is honestly just really neat to watch and see. Reliving some of the more touching moments like Shawn Michaels VS Rick Flair, in which Rick Flair was to retire if he lost, can be really emotional.
It is hard to believe the Xbox 360 started this generation way back in 2005. It has been 8 years since the generation started, but now it is time to look back and remember.
Thanks to this first look from IGN, we finally have confirmation as to what Disney has had planned with their Infinity project. Looking to take a bite out of Activision’s successful Skylanders series, Disney Infinity will use plastic toys that will unlock in-game content such as new playable characters and usable items. The game, which is being developed by Avalanche Studios, will be somewhat similar to Toy Story 3′s Toy Box mode, which gives players an open world to experiment and play around in. By placing purchased characters on the USB-powered Infinity Base, characters and items will be instantly transmitted to the game, while progress and stats will be saved onto the physical toy. The game is planned to launch in June for the Wii U, Xbox 360, PS3, 3DS, and PC, with the Starter Pack featuring campaigns based off of Pirates of the Caribbean, Monsters University, and The Incredibles as well as related characters, a Play Set and an upgrade token. Beyond the Starter Pack, over 30+ characters from various Disney properties will be sold separately to further enhance the game experience. Disney Infinity will also take advantage of 2 player split-screen co-op as well as 4-player online co-op. While the Skylanders craze hasn’t hit me, Disney Infinity seems to be right up my alley, with a seemingly more ambitious in regards to the open-world and creative tools, as well as recognizable characters from beloved movies and T.V shows.
Disney Infinity will attempt to bring Disney magic to video games like never before.
Image credit: IGN
We’ll keep you posted on any more exciting news regarding Disney Infinity. What do you think about the game? Plan on picking it up? Let us know in the comments!
Dark Souls II was announced at the VGAs. Shortly after, everyone in the audience DIED.
So, holy crap guys, Dark Souls II was announced at the Video Game Awards! Crazy, right? Who saw that coming?! Believe me, as someone who chose Dark Souls as his top game of 2011, I’m frothing at the mouth just waiting to die some more. From Software has gone from the team that used to just make the Armored Core, Tenchu, and King’s Field series (which, by the way, is the spiritual predecessor to the Souls games) to a cult favorite for the masochist gamers. With a new entry on the way, fans are already speculating on what this newest entry could probably hold in store. Well, we don’t hold the answers. And while Dark Souls held a lot in common with Demon’s Souls while changing things up just enough, I think it would be safe to assume that Dark Souls II won’t be as much of a departure from the previous title. Still, here’s five new things that would be pretty neat to see in the upcoming title: Continue reading